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Endure Cold (Endure Heat) in Advanced Dungeons & Dragons

Endure Cold (Endure Heat)

Name
Endure Cold (Endure Heat)
Type of Magic
Priest
Spell Level
1st
School
Alteration (House Publius)
Sphere
Protection
Reversible?
Yes
Range
​Touch​
Components

Somatic, Verbal

Duration
​1 ½ hrs./level​
Casting Time
1 round ​
Area of Effect
​Creature touched ​
Saving Throw
None
Effects
​The creature receiving this spell is protected from normal extremes of cold or heat (depending on which application the priest selects at the time of casting). The creature can stand unprotected in temperatures as low as -30 degrees F. or as high as 130 degrees F. (depending on application) with no ill effect. Temperatures beyond these limits inflict 1 point of damage per hour of exposure for every degree beyond the limit.​ The spell is immediately cancelled if the recipient is affected by any non-normal heat or cold, such as magic, breath weapons, and so on. The cancellation occurs regardless of the application and regardless of whether a heat or cold effect hits the character (for example, an endure cold spell is cancelled by magical heat or fire as well as by magical cold).​ The recipient of the spell does not suffer the first 10 points of damage (after any applicable saving throws) from the heat or cold during the round in which the spell is broken. The spell ends instantly if either resist fire orresist cold is cast upon the recipient. ​

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