Cure Light Wounds (Cause Light Wounds) | ADD2E Spells | Advanced Dungeons & Dragons | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Cure Light Wounds (Cause Light Wounds)

Name
Cure Light Wounds (Cause Light Wounds)
Type of Magic
Priest
Spell Level
1st
School
Necromancy (House Titus)
Sphere
Healing
Reversible?
Yes
Range
​Touch​
Components

Somatic, Verbal

Duration
​Permanent​
Casting Time
​5​
Area of Effect
​Creature touched​
Saving Throw
None
Effects
This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin.​ ​When casting this spell and laying his hand upon a creature, the priest causes 1d8 points of wound or other injury damage to the creature's body to be healed. ​ ​The reverse of the spell, cause light wounds, operates in the same manner, inflicting 1d8 points of damage. If a creature is avoiding this touch, an attack roll is needed to determine if the priest's hand strikes the opponent and causes such a wound.​ ​Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will heal--or can be cured--just as any normal injury. ​

Created by

thor547.

Statblock Type

ADD2E Spells

Link/Embed