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Create Water (Destroy Water) in Advanced Dungeons & Dragons

Create Water (Destroy Water)

Name
Create Water (Destroy Water)
Type of Magic
Priest
Spell Level
1st
School
Alteration (House Publius)
Sphere
Elemental ​Water​
Reversible?
Yes
Range
​90 ft.​
Components

Material, Somatic, Verbal

The create water spell requires at least a drop of water; the destroy water spell, at least a pinch of dust.

Duration
​Permanent
Casting Time
1 round ​
Area of Effect
Up to 27 cu. ft. ​
Saving Throw
None
Effects
​When the priest casts a create water spell, up to four gallons of water are generated for every experience level of the caster (for example, a 2nd-level priest creates up to 8 gallons of water, a 3rd-level priest up to 12 gallons, etc.).​ ​The water is clean and drinkable (it is just like rain water). The created water can be dispelled within a round of its creation; otherwise, its magic fades, leaving normal water that can be used, spilled, evaporated, etc.​ The reverse of the spell, destroy water, obliterates without trace (no vapor, mist, fog, or steam) a like quantity of water.​ ​Water can be created or destroyed in an area as small as will actually contain the liquid, or in an area as large as 27 cubic feet (1 cubic yard).​ ​Note that water can neither be created nor destroyed within a creature. For reference purposes, water weighs about 8 ½ pounds per gallon, and a cubic foot of water weighs approximately 64 pounds.​

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