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Command

Name
Command
Type of Magic
Priest
Spell Level
1st
School
Enchantment and Charm (House Spurius)
Sphere
Charm
Reversible?
No
Range
​90 ft. ​
Components

Verbal

Duration
​1 rd. ​
Casting Time
​1​
Area of Effect
1 creature​
Saving Throw
None
Effects
The command must be uttered in a language understood by the creature.​ Creatures with Intelligence of 13 (high) or more, or those with 6 or more Hit Dice (or experience levels) are entitled to a saving throw vs. spell, adjusted for Wisdom. (Creatures with 13 or higher Intelligence and 6 Hit Dice/levels get only one saving throw!) ​ ​This spell enables the priest to command another creature with a single word. The subject will obey to the best of his/its ability only as long as the command is absolutely clear and unequivocal; thus, a command of "Suicide!" is ignored. A command to "Die!" causes the creature to fall in a faint or cataleptic state for one round, but thereafter the creature revives and is alive and well. Typical commands are back, halt, flee, run, stop, fall, go, leave, surrender, sleep, rest, etc. No command affects a creature for more than one round; undead are not affected at all.​

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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