2-level Evocation
When you cast this spell, you touch an allied creature that you can see. The target surges with vital force, gaining 2d6 temporary hit points. These temporary hit points are lost whenever the target finishes a short or long rest. The target is also cured of the poisoned condition.
At higher levels: When you cast this spell using a slot of 3rd level or higher, the temporary hit points gained increases by 1d6 per spell slot level above 2nd.