spell flux | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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spell flux

2-level Abjuration

Casting Time 1 bonus action
Range self
Duration Concentration, 1 minute
Components V

You summon a mass of unstable energy top guard your hand. You gain half cover, from attacks and damaging effects you can see, but you can no longer cast spells that require the somatic component until this spell ends.   If a ranged attack hits you, you can discharge the spell flux as a reaction, deflecting the attack. Make a ranged spell attack targeting a creature of your choosing within 30 feet of you. If you hit, the target takes the damage and effect of the original attack. Once you do this, the spell ends.

Class(es): Sorcerer, Wizard

Created by

Gamingbrew.

Statblock Type

Spell

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