Kapno Zes | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Kapno Zes

Fire Lacer 3 Class & Level
Outlander Background
Firefolk Dragon Race
Chaotic Neutral Alignment

Strength 12
+1
Dexterity 18
+4
constitution 16
+3
intelligence 10
+0
wisdom 10
+0
charisma 20
+5
Total Hit Dice 3
Hit Die
1d10+3
+2 proficiency bonus
+3 Strength
+6 Dexterity
+3 Constitution
+0 Intelligence
+0 Wisdom
+5 Charisma
saving throws
+6 Acrobatics
+0 Animal Handling
+0 Arcana
+3 Athletics
+5 Deception
+0 History
+0 Insight
+7 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+0 Perception
+5 Performance
+5 Persuasion
+0 Religion
+4 Sleight of Hands
+4 Stealth
+2 Survival
skills Str & Dex proficiencies

 
16
Armor Class
29
Hit Points
+0
Initiative
30ft
Speed
WeaponAttackDamage
Elemental Strike Attack: 1d20+6 1d6+4
Attacks
Saving Throws: Dex and Str
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, Elemental Strike
Tools: 1 music instrument
Languages: Common and Spakovian
Skills: Insight, Medicine, Acrobatics, Athletics, Intimidation and Survival

Fighting Style: Superior Range
The short range of your elemental strike is increased to 30 feet, and its long range is increased to 90 feet.

Ki Save DC: 15 (8+prof+char)
Ki Attack Modifier: +7 (prof+char)
Ki Points: 3
Forms known: 4
Max Level Forms: 1st
Proficiences
Shihan Armor Light Armor(12 + dex)

60 Gold
Equipment
I feel far more comfortable around animals than people.
Personality Traits
Life is like the seasons, in constant change, and we must change with it.
Ideals
An injury to the unspoiled wilderness of my home is an injury to me.
Bonds
Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
Flaws

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Incarnate: The Last of the Lacers

Shihan Armor

Armor Rare

The Shihan warriors have very specific and specialized armor intended to be used with their quick movements and dexterous attacks. The base of the outfit is a green kimono, with several pads of leather armor across the chest, waist, and wrists. Shihan armor also includes a metal headdress, and is the only part of the armor that is personalized by the wearer. The armor also includes a set of white and red face paint, meant to intimidate enemies. This face paint is considered a core element of the armor.

Type AC STR Req. Stealth Dis. Properties
Light 12+ Dex Modifier

Cost: 60 GP Weight: 15 lbs.


 

The statblocks of your class features

Lacer


Hit Points

Hit Dice: d8 per Lacer level
Hit Points at first Level: 8 + Constitution Modifier
Hit Points at Higher Levels: 1d8 + your Constitution Modifier per lacer level after 1st

Proficiences

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Arcana, Athletics, Insight, Intimidation, Medicine and Survival

Overview & Creation

"Power in firelacing comes from the breath, not the muscles. The breath becomes energy in the body. The energy extends past your limbs and becomes fire!" - General Ichiro

  Flames erupt as a female fire folk blasts onto the scene. Enemies flee from the out-of-control blaze, shielding their eyes to protect from the intense heat. There is a swell of fire, catching onto clothing, objects, structures. Creatures scatter to escape, making a desperate attempt to make it out alive. And then, when one stands alone, the fires dissipate instantly. She smirks, and dusts herself off.
  A roar of rushing wind fills the battlefield as a small, lightly- robed air monk leaps among his enemies. He's a blur of motion among easily-deflected blows, as the power of a gale- force hurricane blasts his adversaries in every direction. One opponent remains standing, but finds that it cannot touch this new fighter, as he flits about the battlefield with supreme ease, never fearing danger, laughing in its face.
  A sound of rushing water fills the room, as cool liquid quickly floods the floor. The water seems to move this way and that, not according to natural laws, but having a mind of its own. It grows hostile, seeking out enemies, slamming them into walls and then freezing them in place. Those who try to run are pummeled, and then pulled back. Creatures who are already frozen struggle to move, but it's useless. The water forms a large wave, and all creatures are unfrozen from their prisons just as the tidal wave crashes down, crushing them under its power. Only then does a blue-robed water clan member confidently enter the room.
  The earth rumbles as stone and rock are burst asunder. Shockwaves fill the air as earthquakes shake enemies in their boots. An earth kin stands, cutting through the onslaught with nothing but the power of the stone. It obeys his commands, and moves as an extension of his own body. The earthlacer never stands aside against an enemy. The lacer is as powerful and enduring as the mountain.


Class Features

Chosen Element

As a lacer, you have the supernatural ability to manipulate your element. When you take your 1st level in this class, you must choose an element: fire, air, water, or earth. From that point on, you are a firelacer, airlacer, waterlacer, or earthlacer. You can't choose another element, even if you later get to choose again.

Bonus Proficiencies

You gain several bonus proficiencies, which vary depending on your element:
Element | Weapons | Skills
Fire | SCIMITAR, SHORTSWORD | Acrobatics
Air | BLOWGUN, SHANZI | Acrobatics
Water | RAPIER, WHIP | Athletics
Earth | MAUL, WARHAMMER | Athletics

Basic Lacing

You gain your element's Basic Lacing abilities (Firelacing, Airlacing, Waterlacing, Earthlacing).

Elemental Strike


 


Starting Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) leather armor or (b) scale mail
  • (a) a scimitar, (b) a quarterstaff, (c) a mace, or (d) a rapier
  • (a) a dungeoneer's pack or (b) an explorer's pack
Alternatively, you can purchase your own starting equipment. At level 1, a lacer begins with 4d4 x 10 gp.
 


LevelProficiency BonusElemental StrikeKI PointsFeaturesForms KnownMaximum Form Level
1st+21D61CHOSEN ELEMENT, ELEMENTAL STRIKE, KI--
2nd+21D62FIGHTING STYLE, LACING, PRANA BURST31st
3rd+21D63ELEMENTAL ARTS, MATTER SKANDHA41st
4th+21D64ABILITY SCORE IMPROVEMENT51st
5th+31D85EXTRA ATTACK62nd
6th+31D86ELEMENTAL ARTS FEATURE72nd
7th+31D86PUSH IT, SENSATION SKANDHA82nd
8th+31D87ABILITY SCORE IMPROVEMENT92nd
9th+41D88-103rd
10th+41D89ELEMENTAL ARTS FEATURE113rd
11th+41D109COGNITION SKANDHA123rd
12th+41D1010ABILITY SCORE IMPROVEMENT123rd
13th+51D1011-134th
14th+51D1012ELEMENTAL ARTS FEATURE134th
15th+51D1012VOLITION SKANDHA144th
16th+51D1013ABILITY SCORE IMPROVEMENT144th
17th+61D1214-155th
18th+61D1215ELEMENTAL ARTS FEATURE155th
19th+61D1215ABILITY SCORE IMPROVEMENT165th
20th+61D1216DISCERNMENT SKANDHA165th

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Fire Folk

Ability Score Increase CHA + 2 & DEX + 1 for Dragon OR STR + 1 for Qilin
Size Medium
Speed 30 ft.

Age: Fire folk all have some thins in common due to their shared heritage.
Alignment: Fire folk reach adulthood at the age of 18 and typically live for less than a century.
Positive Jing: When you roll a 1 on the D20 for an attack roll you can re-roll the die and must use the new roll.
Bad Reputation: You gain proficiency in the Intimidation skill.
Savage Elements: When you score a critical hit with an elemental attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Subraces

While all fire folk share some qualities, a division in the use of firelacing caused a rift to appear, and eventually two separate groups emerged.

Dragon

As a dragon folk, you see dragons as the mightiest and most powerful of creatures. Many dragon folk communities spring up around actual dragons, which they revere and worship as the original firelancers. Dragon folk are rare, typically hiding their presence from other races in order to live in devotion to the true firelacing masters.
Ability Score Increase: Your Dexterity score increases by 1.
Dragon Worshiper: You can cast the cause fear spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 3rd level, you can cast the calm emotions spell as a 2nd-level spell once with this trait, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for this spells.

Qilin

Qilin folk are by far the more prosperous and numerous. Qilin emerged as the more prominent of the two groups of fire folk, and many don't believe that any dragon folk still exist. Qilin royalty advanced industry in an attempt to have a forceful military power, but most qilin folk have distanced themselves from this, and lead simple and prosperous lives. Ability Score Increase: Your strength score increases by 1.
Qilin Weapon Training: You have proficiency with the crossbow, halberd, longsword, shortsword and spear.
Qilin Armor Training You have proficiency with light and medium armor and shields.

Languages. You can speak, read and write Common and Kasai

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Incarnate: The Last of Lacers

Basic Fire Lacing

0-level (Cantrip) Evocation

Casting Time 1 action
Range 30 ft
Duration Instantaneous
Components none

within a 5-foot cube. You cause fire to form into simple shapes and animate at your direction. You can cause a flickering flame to appear from your body (usually in your hand). The flame remains there as long as you concentrate, and harms neither you nor your equipment. The flame sheds bright light in a 30- foot radius and dim light for an additional 30 feet. You can instantly expand any existing flame in one direction, provided that wood or other fuel is present in the location. You instantly extinguish any flames within a 5-foot cube.
At higher levels: The area you can affect increases by 5 feet and the amount of bright light your fire produces increases by 10 feet when you reach 5th level (10-foot cube, 40 feet of bright light), 11th level (15-foot cube, 50 feet of bright light), and 17th level (20-foot cube, 60 feet of bright light).

Class(es): Fire, Lacers

Incarnate the Last of Lacers

Elemental Strike

0-level (Cantrip) Evocation

Casting Time 1 action
Range 20ft normal 60 ft long
Duration Instantaneous
Components none

At 1st level, your practice with lacing allows you to blast an opponent with an elemental strike. You can use your elemental strike when you make an attack. Your elemental strike has the following properties: You roll a 1d6 for the damage of your elemental strike and it deals bludgeoning damage.

Your elemental strike is a ranged weapon with a normal range of 20 feet, or a long range of 60 feet. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the strike's long range.

Despite being a ranged weapon, you do not have disadvantage on attack rolls with your elemental strike when a hostile creature is within 5 feet of you, nor when attacking a creature that is prone within 20 feet of you. You can use Strength instead of Dexterity for the attack and damage rolls of your elemental strike. When you reduce a creature to 0 hit points, you can choose to avoid killing them with your elemental strike, leaving them unconscious.

When you take the Attack action with a weapon with which you have proficiency on your turn (including your elemental strike), you can make one elemental strike as a bonus action.


At higher levels: This die changes as you gain lacer levels, at the 5th level it deals 1d8 , at 11th level 1d10 and at 17th level it deals 1d12 .

Class(es): Lacer

Level 1 Spells

Incarnate the Last of Lacers

Flashbang

1-level Evocation

Casting Time 1 action
Range Self(15-foot cube)
Duration Instantaneous
Components None

A wave of powerful fires weeps out from you. Each creature in a 15-foot cube originating from you must make a Strength saving throw. On a failed save, a creature takes 2d8 fire damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. The fire ignites any flammable objects in the area that aren't being worn or carried. At Higher Levels.
At higher levels: the damage increases by 1d8 for each level above 1st.

Class(es): Fire; Lacer

Incarnate the Last of Lacers

Dragon tongue

1-level Evocation

Casting Time 1 action
Range Self(15-foot cone)
Duration 1 Round
Components None

You form a cone of swirling fire,which shoots forth from your mouth. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.
At higher levels: When you initiate this form at a higher level, the damage increases by 1d6 for each level above 1st.

Class(es): Fire; Lacer

Incarnate the Last of Lacers

Battering Flames

1-level Evocation

Casting Time 1 action
Range Self(10-foot radius)
Duration Instantaneous
Components None

Tendrils of fire erupt from you and batter all creatures within 10 feet of you. Each creature in the area must make a Dexterity saving throw. On a failed save,a target takes 2d6 bludgeoning damage and can't take reactions until its next turn. On a successful save, the creature takes half as much damage, but suffers no other effect.
At higher levels: When you initiate this form at a higher level, the damage increases by 1d6 for each level above 1st.

Class(es): Fire; Lacer

Incarnate the Last of Lacers

Blazing Missile

1-level Evocation

Casting Time 1 action
Range 60ft
Duration 1 Action
Components None

You create three glowing darts of burning lame. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 fire damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
 
At higher levels: When you initiate this form at a higher level, the form creates one more dart for each level above 1st.

Class(es): Fire; Lacer

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

EvilSmirk.

Statblock Type

Character Sheet (Legacy)

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