The Machinist doesn't have access to weapons with the reload properties due to the relative strength of them as a weapon. Ask your DM about making use of these weapons in your campaign. I suggest avoiding them.
| Item | Cost | Damage | Weight | Properties |
|---|---|---|---|---|
Martial Ranged Weapon | ||||
| Pistol | 250gp | 1d10 piercing | 3lb. | Ammunition (range 30ft./90ft.), loading |
| Revolver | - | 2d8 piercing | 3lb. | Ammunition (range 40ft./120ft.), reload (6 shots) |
| Musket | 500gp | 1d12 piercing | 10lb. | Ammunition (range 40ft./120ft.), loading, two-handed |
| Rifle, hunting | - | 2d10 piercing | 8lb. | Ammunition (range 80ft./240ft.), reload (5 shots), two-handed |
| Bullets (10) | 3gp | - | 2lb. | - |
Equipment | ||||
| Sounding Sentry | 50gp | - | 1lb. | - |
| Emergency Rescue | 150gp | - | 1lb. | - |
| Cloaking Device | 500gp | - | 1lb. | - |
| Gauss Barrel | 50gp | - | 1lb. | - |
| Hawkeye Goggles | 50gp | - | 1lb. | - |
| Sensory Input Headpiece | 50gp | - | 1lb | - |
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