The Machinist doesn't have access to weapons with the reload properties due to the relative strength of them as a weapon. Ask your DM about making use of these weapons in your campaign. I suggest avoiding them.
Item | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Martial Ranged Weapon | ||||
Pistol | 250gp | 1d10 piercing | 3lb. | Ammunition (range 30ft./90ft.), loading |
Revolver | - | 2d8 piercing | 3lb. | Ammunition (range 40ft./120ft.), reload (6 shots) |
Musket | 500gp | 1d12 piercing | 10lb. | Ammunition (range 40ft./120ft.), loading, two-handed |
Rifle, hunting | - | 2d10 piercing | 8lb. | Ammunition (range 80ft./240ft.), reload (5 shots), two-handed |
Bullets (10) | 3gp | - | 2lb. | - |
Equipment | ||||
Sounding Sentry | 50gp | - | 1lb. | - |
Emergency Rescue | 150gp | - | 1lb. | - |
Cloaking Device | 500gp | - | 1lb. | - |
Gauss Barrel | 50gp | - | 1lb. | - |
Hawkeye Goggles | 50gp | - | 1lb. | - |
Sensory Input Headpiece | 50gp | - | 1lb | - |