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Firearms

Firearms

The Machinist doesn't have access to weapons with the reload properties due to the relative strength of them as a weapon. Ask your DM about making use of these weapons in your campaign. I suggest avoiding them.

 


ItemCostDamageWeightProperties
Martial Ranged Weapon
Pistol250gp1d10 piercing3lb.Ammunition (range 30ft./90ft.), loading
Revolver-2d8 piercing3lb.Ammunition (range 40ft./120ft.), reload (6 shots)
Musket500gp1d12 piercing10lb.Ammunition (range 40ft./120ft.), loading, two-handed
Rifle, hunting-2d10 piercing8lb.Ammunition (range 80ft./240ft.), reload (5 shots), two-handed
Bullets (10)3gp-2lb.-
Equipment
Sounding Sentry50gp-1lb.-
Emergency Rescue150gp-1lb.-
Cloaking Device500gp-1lb.-
Gauss Barrel50gp-1lb.-
Hawkeye Goggles50gp-1lb.-
Sensory Input Headpiece50gp-1lb-

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