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Blue Mage Monster Links

Blue Mage Monster Links

From here on is a collection of example monster links. The guidelines I intended for monster links are as follows:

  • Common and Uncommon monsters and beasts in your world are associated with spells leveled 1 through 5.

  • Rare and Legendary creatures, along with generally just powerful beasts would be associated with spells leveled 6 through 9.
    Links for Common and Uncommon monsters have two spells from their range associated with them while links for rare, legendary and powerful creatures have one spell from their suggested spell level range attached to them, and to the DM's discretion a second spell from the lower tier.

  • Following these guidelines, the Blue Mage will know approximately 18 spells when they have all 10 monster links equipped.

I have provided a mix of monster links that are intended for use for the earlier levels of play, covering a few monster options for spell levels 1 through 5.


 

Auroch


Spells learned: Earth Tremor and Heroism

Aurochs could be substituted for any large sized, cloven hooved beasts that the party encounters.


 

Sheep


Spells learned: Sleep, Speak with Animals

Sheep can be subsituted for any midsized, peaceful beast the party encounters. Something along the lines of farm animals and such.


 

Will-O-Wisp


Spells learned: Absorb Elements, Chromatic Orb


 

Drake


Spells learned: Burning Hands, Longstrider
Drakes could be subbed out for any kind of fire based lizard/creature which moves fairly quick.


 

Frogs


Spells learned: Jump, Ensnaring Strike


 

Monster Links with Level 2 Spells


 

Anala


Spells learned: Flame Blade, Scorching Ray
An Azer in the Dungeons and Dragons universe could be a good substitute for this one.


 

Giant Eagle


Spells learned: Dust Devil, Gust of Wind


 

Bats


Spells learned: Darkness, Darkvision
Other noctournal creatures could also fill this role. Use your discretion.


 

Coblyn


Spells learned: Shatter, Thunderwave


 

Spider


Spells learned: Spider Climb, Web
Ettercaps and other spiderlike humanoids could work well in creating this monster link as well!


 

Poisonous Snakes


Spells Learned: Protection from Poison, Melf's Acid Arrow
Any kind of poisonous monster could fill this roll and award the Blue Mage these spells. From CR 2 Gelatinous Cubes, Poisonous Snakes and Ochre Jelly all come to mind.


 

Winter Wolf


Spells learned: Silence, Snilloc's Snowball Swarm


 

Mastiff


Spells learned: Locate Object, Find Traps


 

Monster Links with Level 3 Spells


 

Coeurl


Spells learned: Lightning Bolt, Haste
Coeurls could be swapped out with any kind of quick moving, lightning based monster.


 

Earth Elemental


Spells learned: Melf's Minute Meteors, Wall of Sand


 

Morbol


Spells learned:

Stinking Cloud, Ray of Sickness
In the Dungeons and Dragons universe, a Dretch could be a good option for this monster link.


 

Sea Serpent


Spells learned: Wall of Water, Tidal Wave


 

Hell Hound


Spells learned: Fireball, Fear


 

Bird of Paradise


Spells learned: Fly, Hypnotic Pattern


 

Treant


Spells learned: Barkskin, Plant Growth


 

Tier 4 Monster Links


 

Turtle


Spells learned: Otiluke's Resilient Sphere, Hellish Rebuke


 

Water Elemental


Spells learned: Control Water, Water Walk


 

Air Elemental


Spells learned: Storm Spehere, Fog Cloud


 

Chasme


Spells learned: Blight, Crown of Madness


 

Golem


Spells learned: Stoneskin, Maximillian's Earthen Grasp


 

Mimic


Spells learned: Polymorph, Rope Trick


 

Puddings and Oozes


Spells learned: Vitriolic Sphere + Ray of Enfeeblement


 

Tier 5 Monster Links


 

Worms


Spell learned: Wall of Stone


 

Behemoth


Spell learned: Destructive Wave


 

Salamander


Spell learned: Immolation, Heat Metal


 

Roc


Spell learned: Control Winds, Fly


 

Young Ice Dragon


Spell learned: Cone of Cold


 

Banshee


Spell learned: Contagion


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