From here on is a collection of example monster links. The guidelines I intended for monster links are as follows:
- Common and Uncommon monsters and beasts in your world are associated with spells leveled 1 through 5.
- Rare and Legendary creatures, along with generally just powerful beasts would be associated with spells leveled 6 through 9.
Links for Common and Uncommon monsters have two spells from their range associated with them while links for rare, legendary and powerful creatures have one spell from their suggested spell level range attached to them, and to the DM's discretion a second spell from the lower tier.
- Following these guidelines, the Blue Mage will know approximately 18 spells when they have all 10 monster links equipped.
I have provided a mix of monster links that are intended for use for the earlier levels of play, covering a few monster options for spell levels 1 through 5.
Auroch
Spells learned: Earth Tremor and Heroism
Aurochs could be substituted for any large sized, cloven hooved beasts that the party encounters.
Sheep
Spells learned: Sleep, Speak with Animals
Sheep can be subsituted for any midsized, peaceful beast the party encounters. Something along the lines of farm animals and such.
Will-O-Wisp
Spells learned: Absorb Elements, Chromatic Orb
Drake
Spells learned: Burning Hands, Longstrider
Drakes could be subbed out for any kind of fire based lizard/creature which moves fairly quick.
Frogs
Spells learned: Jump, Ensnaring Strike
Monster Links with Level 2 Spells
Anala
Spells learned: Flame Blade, Scorching Ray
An Azer in the Dungeons and Dragons universe could be a good substitute for this one.
Giant Eagle
Spells learned: Dust Devil, Gust of Wind
Bats
Spells learned: Darkness, Darkvision
Other noctournal creatures could also fill this role. Use your discretion.
Coblyn
Spells learned: Shatter, Thunderwave
Spider
Spells learned: Spider Climb, Web
Ettercaps and other spiderlike humanoids could work well in creating this monster link as well!
Poisonous Snakes
Spells Learned: Protection from Poison, Melf's Acid Arrow
Any kind of poisonous monster could fill this roll and award the Blue Mage these spells. From CR 2 Gelatinous Cubes, Poisonous Snakes and Ochre Jelly all come to mind.
Winter Wolf
Spells learned: Silence, Snilloc's Snowball Swarm
Mastiff
Spells learned: Locate Object, Find Traps
Monster Links with Level 3 Spells
Coeurl
Spells learned: Lightning Bolt, Haste
Coeurls could be swapped out with any kind of quick moving, lightning based monster.
Earth Elemental
Spells learned: Melf's Minute Meteors, Wall of Sand
Morbol
Spells learned:
Stinking Cloud, Ray of Sickness
In the Dungeons and Dragons universe, a Dretch could be a good option for this monster link.
Sea Serpent
Spells learned: Wall of Water, Tidal Wave
Hell Hound
Spells learned: Fireball, Fear
Bird of Paradise
Spells learned: Fly, Hypnotic Pattern
Treant
Spells learned: Barkskin, Plant Growth
Tier 4 Monster Links
Turtle
Spells learned: Otiluke's Resilient Sphere, Hellish Rebuke
Water Elemental
Spells learned: Control Water, Water Walk
Air Elemental
Spells learned: Storm Spehere, Fog Cloud
Chasme
Spells learned: Blight, Crown of Madness
Golem
Spells learned: Stoneskin, Maximillian's Earthen Grasp
Mimic
Spells learned: Polymorph, Rope Trick
Puddings and Oozes
Spells learned: Vitriolic Sphere + Ray of Enfeeblement
Tier 5 Monster Links
Worms
Spell learned: Wall of Stone
Behemoth
Spell learned: Destructive Wave
Salamander
Spell learned: Immolation, Heat Metal
Roc
Spell learned: Control Winds, Fly
Young Ice Dragon
Spell learned: Cone of Cold
Banshee
Spell learned: Contagion