Wolverine M1M IFV Additional Rules | Generic, Text | Statblocks & Sheets | World Anvil

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Wolverine M1M IFV Additional Rules


  1. This item is a part of a military outfit and is unavailable on commercial market under any circumstances.

  2. This WEAPON GROUP requires prior training and confers -2 penalty for tests without proficiency with this WEAPON GROUP

  3. See Modern AGE Rules and Changes for details.

  4. This weapon is firmly and securely mounted on the vehicle and does not require any STRENGTH to operate.

  5. This weapon hits with significant energy and even if target survives, it will be permanently crippled.

    In PULPY and CINEMATIC game modes human-sized or smaller NPCs that are not ELITE/HEROIC/EPIC are always instantly killed by the weapon without the need to roll for damage.
    Any other human-sized or smaller characters/NPCs hit, but not killed by the weapon require to roll 1D6.

    On 6/4+/2+ the character is extremely lucky and the weapon leaves no permanent damage. Sure a lung might have got punctured, bone broken or muscles torn, but it's nothing that can't be healed in the long term.

    Any other result means that the character has been permanently crippled. Leg and arm hits mean the limb has been torn off or misses significant chunk, that cannot be patched up with modern medicine. Body shots damage multiple organs beyond repair, forcing lifestyle changes for the character due to missing lung/part of intestine/other organs. Head shots cause instant death or brain damage and coma.

  6. This weapon's bullets self-destruct after 2000m

  7. This weapon is designed to pierce lightly armoured targets and then explode showering nearby targets with shrapnel and incendiary effect. The target and any targets within 5m radius receive full damage from the weapon and are set on fire, causing additional 1D6 damage over 2D6 rounds.


Created by

Dheran.

Statblock Type

Generic, Text

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