Aasimar | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Aasimar

Ability Score Increase +2 Cha
Size Medium
Speed 30ft.

Basic informations

Lore

Aasimar bore the mark of their celestial touch through many different physical features that often varied from individual to individual. Most commonly, aasimar were very similar to humans, like tieflings and other planetouched. They can be seen anywhere on Deia, anywhere where a humanoid community had contact with higher beings of light.   Nearly all aasimar were uncommonly beautiful and still. While several aasimar were immediately identifiable as such, others were even less distinguishable than tieflings from their human ancestors, commonly standing out with only one unusual feature. Most aasimar had pupil-less pale white, gray, or golden eyes and silver hair, but those descended from planetars could also have emerald skin, while those descended from avoral celestials might have feathers mixed in with their hair. Those descended from ghaeles often had pearly opalescent eyes. Solar-descended aasimars often had brilliant topaz eyes instead or silvery or golden skin and those with couatl or lillend lineage most commonly had small, iridescent scales. Many aasimar also had a light covering of feathers on their shoulders, where an angel's wings might sprout. As in tieflings, aasimar bloodlines could sometimes run dormant for generations, reemerging after being hidden for some time.

Age

Aasimar mature at the same rate as humans, but can live up to 160 years.

Alignment

Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.

Size

Aasimar have the same range of height and weight as humans.

Speed

Your base walking speed is 30 feet.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer

You know the Light cantrip. Charisma is your spellcasting ability for it.

Subraces

Protector Aasimar

Lore

Protector aasimar are charged by the powers of good to guard the weak, to strike at evil wherever it arises and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives from a patron angel that urge it to stand against evil.

Ability Score Increase

Your Wisdom score increases by 1.

Radiant Soul

  • Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
  • Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
  • Once you use this trait, you can't use it again until you finish a long rest.

Scourge Aasimar

Lore

Scourge aasimar result from a ritualistic bond with celestial archons. The new dual-souled children are imbued with an unstable divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil- a desire that is, at best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only in battle.

Ability Score Increase

Your Constitution score increases by 1.

Radiant Soul

  • Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
  • Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
  • Once you use this trait, you can't use it again until you finish a long rest.

Fallen Aasimar

Lore

Fallen aasimar rarely bother to differentiate between good and evil, living following their own will. Fallen aasimar despise demons of all kinds and commonly act on the material. A fallen aasimar can form when a aasimar is touched by evil and rejects their divine patron. In some ancient texts, there are mentions about the specific ritual of compensation taken by fallen Aasimar to return to their previous state, but those disappeared long ago.

Ability Score Increase

Your Strength score increases by 1.

Radiant Soul

  • Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that you can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
  • Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
  • Once you use this trait, you can't use it again until you finish a long rest.

Languages. Common, Celestial


Created by

MateDesign.

Statblock Type

Race

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