| B | A | R | S | W | L | I | C | ESS | EDG | |
| 4 | 5 | 4 | 3 | 4 | 2 | 4 | 4 | 4 | 3 | |
| Condition Monitor | 10/10 | |||||||||
| Physical Initiative | 9+2d6 | |||||||||
| Limits | Physical 5, Mental 4, Social 6 | |||||||||
| Active Skills | Armorer 3, Automatics 4, Demolitions 5, Etiquette 5, Gymnastics 4, Negotiation 3, Perception 4, Running 3, Sneaking 4, Survival 5, Throwing Weapons 4, Unarmed Combat 4 | |||||||||
| Knowledge Skills | Africa 6, Corporate Politics 5, Marketing 4, Smugglers 4, Spirits 5 | |||||||||
| Qualities | First Impression, Natural Athlete, Prejudiced (corp citizens, radical) | |||||||||
| Gear | Armor Jacket [12], Renraku Sensei [3] | |||||||||
| Cyberware | Wired reflexes 1 | |||||||||
| Weapons | AK-97 [Assault Rifle, Acc 5, DV 10P, AP -2, SA/BF/FA, RC --, 38(c), normal ammo] HE Grenade [DV 16P, AP -2, Blast -2/m] | |||||||||
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