Spike Growth | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Spike Growth

2-level Transmutation

Casting Time 1 Action
Range 150ft
Duration Concentration, Up to Ten Minutes
Components V, S, M
Materials seven sharp thorns or seven small twigs, each sharpened to a point

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.   The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Class(es): Druid, Ranger, Cleric (Nature Domain)

Created by

Jester-117.

Statblock Type

Spell

Link/Embed