-1 | Strength |
+5 | Dexterity |
+0 | Constitution |
+5 | Intelligence |
+2 | Wisdom |
+0 | Charisma |
+3 | Acrobatics |
+2 | Animal Handling |
+5 | Arcana |
-1 | Athletics |
+2 | Deception |
+3 | History |
+4 | Insight |
+0 | Intimidation |
+5 | Investigation |
+2 | Martial |
+2 | Medicine |
+5 | Nature |
+4 | Perception |
+0 | Performance |
+0 | Persuasion |
+3 | Religion |
+7 | Sleight of Hands |
+7 | Stealth |
+2 | Survival |
Weapon | Attack | Damage | Reach/Range |
---|---|---|---|
Dagger | 1d20+5 | 1d4+3 Piercing | 20/60 ft. |
Rapier | 1d20+5 | 1d8+3 Piercing | 5 ft. |
Shortbow | 1d20+5 | 1d6 Piercing | 80/320 ft. |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.