| +3 | Strength |
| +1 | Dexterity |
| +3 | Constitution |
| +0 | Intelligence |
| +5 | Wisdom |
| +2 | Charisma |
| +1 | Acrobatics |
| +3 | Animal Handling |
| +0 | Arcana |
| +3 | Athletics |
| +0 | Deception |
| +0 | History |
| +5 | Insight |
| +0 | Intimidation |
| +2 | Investigation |
| +5 | Martial |
| +3 | Medicine |
| +0 | Nature |
| +5 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +0 | Religion |
| +1 | Sleight of Hands |
| +2 | Stealth |
| +5 | Survival |
| Weapon | Attack | Damage | Additional Effects |
|---|---|---|---|
| Tail Mace | 1d20+5 | 1d8+3 | Once per round, whenever you damage an enemy with this weapon, that enemy must make a DC 12 strength saving throw or be knocked prone. If this attack is a critical hit, they have disadvantage on the saving throw. |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!