Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1. Foolhardy. You have advantage on saving throws against being frightened. Nimble. You can move through the space of any creature that is of a size larger than yours. Tenggle Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Presence of Kin. You gain advantage on your first attack roll against a creature within a round if at least one of your allies is within 5 ft. of the creature, and the ally isn't incapacitated.
Languages. Common, and Tenggle.
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