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Weikop

Ability Score Increase First Head: +2 Str, +2 Con, -2 Int, -2 Wis / Second Head: +2 Int, +2 Wis, -2 Str, -2 Con
Size Medium
Speed 1: 30 ft., 2: 0 ft.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Weikop Personality. Weikop are born with two twin heads which both house separate individuals. The first/right head controls the right arm, right upper torso, lower torso, and legs. The second/left head controls the left arm, and left upper torso. These heads are two separate characters, with their own mind, name, personality, and unique quirks or preferences; and thus are played by two separate players.   The pair of players must first choose which heads they will play, and make their own character sheet for their respective head. Both players roll for stats as normal, and when assigning stats, they're allowed to swap up to three rolls between each other. For hit points, both players roll hit dice as usual, and then add both sets of hit points together, acting as the total health for both characters; and when the total health drops to 0 hit points, both heads fall unconscious. The first head's armor class and death/physical saving throws serves as the armor class/saving throws for both characters. The first head's player keeps track of the total hit points and armor class, while the second head's player only keeps track of their own head's maximum hit points. The things which the characters do/track separately, are rest, inspiration, mental saving throws, skills, proficiency, initiative, hit dice, equipment, and class resources.   Monocranial Limitations. The first head is unable to cast spells, the second head is unable to walk or crawl, and neither head can use both hands.   Two Birds, One Stone. Spells, abilities, or attacks that target one creature affect both heads; as does exhaustion.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Each head is also able to wield weapons with the versatile or two-handed property, assuming the weapon does not have either the ranged or reach property.

Languages. Giant, and one extra language.


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