Lifepath | Time | Res | Stat | Leads |
---|
1. Bush Baby | 3 yrs | 0 rps | — | — |
Skills: 3 pts: General; plus 1 pt: Survival
Traits: Roden Common Traits; plus 2 pts: Feral
Note: Yes, this is a Born lifepath
2. Scrub | 3 yrs | 5 rps | −1 M/P | Field, Society, Outpost |
Skills: 5 pts: Inconspicuous, Soothing Platitudes, Digging, Light-wise, Nest-wise, Village-wise
Traits: 3 pts: Abused, Curious, Hoarder, Mind-numbing Work
Important Note: If you have just been exiled from the Below or the Society settings then you
must take this lifepath, unless you are a Visionary
3. Albino | 5 yrs | 6 rps | +1 M | Field, Below, Society |
Skills: 7 pts: Astrology, Ugly Truth, Bargaining, Summoning / Conjuration
§, Names-wise
Traits: 2 pts: Albino, Gift of Heritage
4. Squatter | 5 yrs | 6 rps | — | Below, Society |
Skills: 4 pts: Abandoned Buildings-wise, Scavenging, Foraging, Inconspicuous, Roads-wise
Traits: 2 pts: —
5. Leper | 4 yrs | 3 rps | −1 P | Below, Society |
Skills: 5 pts: Inconspicuous, Begging, Pilgrim-wise, Missionary-wise, Priest-wise, Alms-wise, Bandages-wise
Traits: One of the following: Diseased, Missing Digits, Missing Teeth, Missing Limb, Missing Eye, Blind, Deaf, or Lame; plus 3 pts: Leprosy, Eldritch Sink, Resigned to Death
6. Hermit | 10 yrs | 5 rps | — | Field, Society, Outpost |
Skills: 8 pts: Philosophy, Astrology, Rhetoric, Oratory, Foraging, Books-wise, Lost Secrets-wise; plus 2 pts: General
Traits: 3 pts: Thoughtful, Hoarder, Gift of Hermitage, Boring, Low Speech
Restriction: May not be your second lifepath
7. Bushwhacker | 5 yrs | 5 rps | +1 P | Field, Below, Society |
Skills: 4 pts: Appropriate Weapons, Intimidation, Stealthy, Ambush-wise
Traits: 1 pt: Desperate
Restriction: May not be your second lifepath
8. Poacher | 5 yrs | 5 rps | +1 M/P | Field, Below, Society |
Skills: 6 pts: Herds-wise, Hunting, Stealthy, Trapping, Orienteering, Falsehood, Hills-wise
Traits: 1 pt: —
Requires: Crabber, Herder / Shepherd, Venerer / Hunter, Furrier, Smuggler, Bushwhacker, or Scrub
9. Corsair | 5 yrs | 6 rps | +1 M/P | Field, Below, Society |
Skills: 8 pts: Pilot, Rigging, Knots, Navigation, Mending, Boat-wise, Bay-wise
Traits: 1 pt: Ruthless, Sea Legs
Requires: Deputy, Crabber, Negotiator, Deserter, Bruiser, or any Militia lifepath
10. Smuggler | 5 yrs | 13 rps | +1 M | Field, Below, Society |
Skills: 6 pts: Persuasion, Falsehood, Appraisal, Forgery, Weaselling-wise, Stealthy, Inconspicuous, Wagon-wise
Traits: 2 pts: Paranoid, Pouched Cheeks
Requires: Negotiator, Corsair, Poacher, Hunter, Leftenant, Trader, or Fence
11. Venerer1 | 5 yrs | 5 rps | +1 P | Below, Society, Outpost |
Skills: 7 pts: Hunting, Foraging, Tracking, Trapper, Firebuilding, Axes, Bows, Stealthy, Ambush-wise, Forest-wise
Traits: 1 pt: Carnivore
2, Pack Hunter, Blood-Thirsty, Fur of the Fields
Requires: Bush Baby, Scrub, Poacher, Bushwhacker, Sylvaneer, Crabber, Smuggler, or Furrier
Note 1: This lifepath counts as a ‘Hunter’ for the purpose of fulfilling other lifepath requirements
Note 2: Carnivore replaces the Vegetarian trait if you were Born to the Fields (refunding any points spent already)
12. Bandit King / Queen | 7 yrs | 15 rps | +1 M, +1 P | Field, Below, Society |
Skills: 6 pts: Intimidation, Command, Brawling, Riding, Sabres, Cartography, Observation, Pirates-wise, Caravan-wise, Decadent Nobles-wise
Traits: 2 pts: Scheming, Daring