Cleric | Class Features | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Cleric


Hit Points

Hit Dice: d8 per Cleric level
Hit Points at first Level: 8 + Con modifier
Hit Points at Higher Levels: 1d8 (or 5) + Con modifier

Proficiences

Armor: Light, Medium, Shield
Weapons: Simple
Tools:
Saving Throws: Wis, Cha
Skills: Choose 2: History, Insight, Medicine, Persuasion, and Religion

Overview & Creation

PHB, Pgs. 57-63


Class Features

Divine Domain

Choose a Focal as your domain. Your chosen domain grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

Channel Divinity

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.   When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.   Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.   Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Divine Intervention

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.   Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.   If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.   At 20th level, your call for intervention succeeds automatically, no roll required.


Starting Equipment

  • A Mace or a Warhammer (if proficient)
  • Scale mail, Leather armor, or Chain mail (if proficient)
  • A light Crossbow and 20 Blots or any simple weapon
  • A Priest's pack or an Explorer's pack
  • A shield and a holy symbol


Spellcasting

Select Three cantrips: Guidance, Light, Mending, Resistance, Sacred Flame, Thaumaturgy
Select Two 1st level spells: Bane, Bless, Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith


LevelProficiency BonusFeaturesCantrips Known1st Slots2nd Slots3rd Slots4th Slots5th Slots6th Slots7th Slots8th Slots9th Slots
1st+2Spellcasting, Divine Domain32----------------
2nd+2Channel Divinity (1/rest), Divine Domain feature33----------------
3rd+2--342--------------
4th+2Ability Score Improvement443--------------
5th+3Destroy Undead (CR 1/2)4432------------
6th+3Channel Divinity (2/rest), Divine Domain feature4433------------
7th+3--44331----------
8th+3Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature44332----------
9th+4--443331--------
10th+4Divine Intervention543332--------
11th+4Destroy Undead (CR 2)5433321------
12th+4Ability Score Improvement5433321------
13th+5--54333211----
14th+5Destroy Undead (CR 3)54333211----
15th+5--543332111--
16th+5Ability Score Improvement543332111--
17th+6Destroy Undead (CR 3), Divine Domain feature5433321111
18th+6Channel Divinity (3/rest)5433331111
19th+6Ability Score Improvement5433332111
20th+6Divine Intervention Improvement5433332211

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M45TERT045T.

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Class Features

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