Homebrew
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerIf attack lands target rolls x Con saves x = spell level. For every level failed target takes 1d4 necrotic and 1d4 psychic damage. If target fails more than half of the saves than it makes a Wis save. If Wis save is failed the target becomes charmed. The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach. On your subsequent turns. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
For every level up casted an additional save must be made. Total Failed saves = at what level will they have the effects of
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