| MOD | SAVE | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 13 | +1 | +1 |
| CON | 14 | +2 | +2 |
| MOD | SAVE | ||
| INT | 3 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 16 | +3 | +3 |
Friendly. The fleadgling has an easy time making friends. An Indifferent creature that spends 1 minute interacting with the fleadgling becomes Friendly towards it.
Poor Explorer. The fleadgling lackssurvival instincts. It has Disadvantage on Wisdom (Survival) checks.
Charge! If the fleadgling moves15+ feet in a straight line toward a target immediately before hitting it with a melee attack roll, it can force the target to make a DC 15 Strength saving throw. On a failed save, the target is knocked Prone.
Multiattack. As an action, the fleadgling can make two attacks.
Headbutt. Melee Weapon Attack: +7, reach 5 ft. Hit: 7 (1d10 + 2) Bludgeoning damage.
Flea Bounce. The fleadgling can fly a distance up to half its Speed toward a creature it can see (expending movement as normal), making one Headbutt attack against it if it’s within reach. On a hit, the target takes an extra 17 ( 5d6 ) Bludgeoning damage, and the fledgling can bounce off the target towards another creature it can see, repeating the process. It can continue bouncing in this way until it misses an attack, makes four attacks, or runs out of movement.the fleadgling gains Temporary Hit Points equal to 5 times the number of targets it hit with the action.
The fleadgling can’t attack the same creature more than once per use of this feature. Once the fleadgling usesthis action, itcan’t use it again until its Tamer finishes a Short or Long Rest.
Invigorating Brew. The fleadgling carries a bottle filledwith a refreshing beverage. The fleadgling can drink from the bottle or administer it to an ally within 5 feet. A creature that drinks from the bottle gainsthe following benefits for 1 minute:
- Improved Critical. The creature’s Critical Hit Threshold is reduced by 2.
- Speed. The creature’s Speed is increased by 30 feet.
- Swiftness. The creature doesn’t provoke Opportunity Attacks when it moves out of an enemy’s reach, and it has Advantage on Dexterity saving throws.
The Fleadglinbg can do this twice per long or short rest
Awoo! The fleadgling can cast the Enthusing Cheer* spell, using Charisma as the spellcasting ability.
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