The Crooked Moon
6-level Necromancy
You call forth the spirits of long-dead knights, which charge forward from you in a 90-foot long, 20-foot wide line, and then vanish. Each creature of your choice in the line must make a Wisdom saving throw. On a failed save, a target takes 5d12 necrotic damage, is frightened of you until the start of your next turn, and must immediately use its reaction, if available, to move as far as its speed allows away from you, using the safest route. On a successful save, the creature takes half as much damage only.
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 for each slot level above 6th.
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