All Beyond the Yonder Seas and Streams
5-level Evocation
You manipulate freestanding water within the spell's range, causing it to surge forward in a slithering path. Choose a point within range, that is within a body of water. The water moves in a 5-foot-wide path originating from that point. You can shape the path in any way you choose so long as it is continuous, doesn't intersect itself, and remains within range at all times. The length of this path is a number of feet equal to the number of gallons contained within the body of water you chose, up to a maximum length of 120 feet. Each creature in the path must make a Dexterity saving throw. On a failed save, a creature takes 6d10 bludgeoning damage and is pushed up to 20 feet along the path. On a successful save, the creature takes half as much damage and isn't pushed.
The spell moves the water used to form the path, up to 120 gallons of water, to the end of the path, where it pools up.
If you touch a body of water when casting this spell, you can choose a point within 120 feet of you that is in the same body of water. The spell is cast as if you were at the chosen point, but you must use your own senses.
When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
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