Blessing of the Guardian Dragons
[Racial]
Source: Elaris Unbroken
Prerequisites: Human Race, Ryushin Subrace, 4th Level
Choose one of the Guardian Dragons. This choice cannot be changed later. Any feats you have that offer a choice of Guardian Dragon must have the same choice made for each. As a Bonus Action, you invoke your patron's blessing for 1 minute. Once you do so, you cannot do so again until you finish a Long Rest.
Ganseikai, Guardian of the Crab
You embody the courage of the Crab and their patron, Ganseikai. You gain Temporary Hit Points equal to twice your level. Whenever a creature deals damage to you from within 5 feet of you, it takes Bludgeoning damage equal to your Constitution modifier.
Seigetsu, Guardian of the Crane
You embody the courtesy of the Crane and their patron, Seigetsu. Whenever a creature you can see within 30 feet of you makes an Attack Roll, Ability Check, or Saving Throw, you may use your Reaction to add your Charisma modifier to its roll. Additionally, creatures have Disadvantage on Charisma checks made against you and creatures of your choice within 30 feet of you.
Kōjinryu, Guardian of the Lion
You embody the honor of the Lion and their patron, Kōjinryu. Whenever you hit a creature with a Weapon Attack, you deal additional damage equal to your Strength Modifier. Whenever you reduce a creature to 0 Hit Points, one willing creature you can see within 30 feet of you may Shift 10 feet.
Rekkaori, Guardian of the Phoenix
You embody the righteousness of the Phoenix and their patron, Rekkaori. Whenever a creature you can see within 30 feet of you deals damage to another creature, you may use your Reaction to force it to make a Wisdom Saving Throw (DC = 8 + your Wisdom Modifier + your Proficiency Bonus). On a failure, it becomes Frightened of you until the end of its next turn.
Hisetsu, Guardian of the Scorpion
You embody the duty and loyalty of the Scorpion and their patron, Hisetsu. Whenever a creature you can see within 30 feet of you makes an Attack Roll, Ability Check, or Saving Throw, you may use your Reaction to impose Disadvantage on the roll. If it succeeds on the roll, you take 1d6 Necrotic damage.
Tōgarashi, Guardian of the Tiger
You embody the strength and courage of the Tiger and their patron, Tōgarashi. Your speed increases by 20 feet. Melee Weapon Attacks you make deal additional damage equal to your Strength Modifier once per turn.
Chōjūraku, Guardian of the Tortoise
You embody the patience and wisdom of the Tortoise and their patron, Chōjūraku. You have Resistance to Bludgeoning, Piercing, and Slashing damage. Whenever a creature you can within 10 feet of you fails a Saving Throw, you may use your Reaction to allow it to reroll the Save.
Hōjun, Guardian of the Unicorn
You embody the compassion of the Unicorn and their patron, Hōjun. Whenever you restore Hit Points to a creature, it gains Temporary Hit Points equal to your Charisma Modifier. As an Action, you can touch a willing creature to allow it to regain Hit Points equal to your Charisma Modifier.
Additionally, whenever a creature you can see within 30 feet of you is reduced to 0 Hit Points but isn't killed outright, you may use your Reaction to cause it to drop to 1 Hit Point instead. Once you use this effect, you cannot do so again until you finish a Long Rest.