Pistols are martial, ranged weapons that can be held in one hand and fire off bullets that deal 1d10 piercing damage and have the Ammunition, Loud and Reload properties. They have a normal range of 40 feet, and a long range of 120 feet.
Ammunition
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon.
Loud
The sound of the weapon discharging alerts all hearing creatures within 200 feet. This range is doubled in echoey locations, such as cave systems, and where sound travels faster, such as underwater.
Reload
You can only fire off two shots with this weapon before you need to take an action to reload.
Piercing Shot.
You fire a shot from your weapon packed with destructive force. It flies in a straight line a number of feet up to your weapon’s normal range. Each creature whose space the ammunition passes through must make a Dexterity saving throw. A creature takes piercing damage equalling a number of d6s equal to your proficiency bonus on a failure, or half as much damage on a success. The shot stops early after it passes through the space of a Huge or larger creature, or through an object more than 1 foot thick or with an AC of 17 or higher.
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