Mauls are martial, blunt weapons that are basically giant hammers that deal 2d6 bludgeoning damage on a hit and have the Heavy, Impact and Two-Handed properties.
Heavy
Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.
Impact
This weapon deals double damage to objects and structures.
Two-Handed
This weapon requires two hands when you attack with it.
Shockwave.
You slam your weapon into the ground at your feet with ruinous force, detonating a shockwave of energy. Each creature within 10 feet of you must succeed on a Strength saving throw or take bludgeoning damage equalling a number of d6s equal to your proficiency bonus and be pushed 10 feet directly away from you.
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