| Level | Sor/Wiz 3 |
| Components | V S M |
| XP Cost | |
| Casting Time | 1 standard action |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Target | Ray |
| Duration | 1 minute/level |
| Saving Throw | Fortitude partial; see text |
| Spell Resistance | Yes |
| Description |
| A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires. Material Component A drop of sweat. |
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