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Masks

Masks

College of Masks.


Masking—the practice of using masks to play a variety of characters in a solo performance—is among the most ancient artistic traditions of the Yokai Realms. Conjuring masks to transform their persona, bards of this college bring tales of fallen heroes, nefarious villains, and epic confrontations to life. Whether on stage or in the heat of battle, such bards perform as a whirling kaleidoscope of character, emotion, and magic, shifting between personas of solitude, war, beauty, and hope.
Some bards of this college see their masks as extensions of their true self, a magnification of their power in a specific direction. Others give themselves completely to the transformation, adopting totally fresh outlooks, personas, and even voices depending on the mask they wear. In either case, each mask grants its own special magic, and with the power to switch between them at will, bards of the College of Masks have the tools and talents to seize command of any situation.


Level 3 Features:


Tales of Adventures.


Starting when you choose this bardic college at 3rd level, gain an adventurer's talent of your choice. Your adventurer's talent options are detailed at the end of this bardic college description. You gain an additional adventurer's talent of your choice at 6th level and again at 14th level.


Inspiring Performance.


You learn to empower others through the art of performance. If you perform for at least 10 minutes, you can choose a number of creatures up to your Intelligence or Charisma modifier (minimum of 1) who witnessed your performance. Each creature gains temporary hit points equal to your Intelligence or Charisma modifier + your proficiency bonus (minimum 1 temporary hit point) and has advantage on its next initiative roll before it finishes a long rest. Once you inspire a creature in this way, that creature can’t benefit from this feature again until it finishes a long rest.


Level 6 Feature:


Stagecraft.


Your mastery of illusions and trickery grants you the power to move yourself and others through space. While you are on the ground or a surface that can support you, you can use a bonus action to target one creature that is no more than one size larger than you within 60 feet of you. That target must succeed on a Charisma saving throw against your bard spell save DC or you both teleport, swapping places. A creature can choose to fail this saving throw.
You can use this feature a number of times equal to your Intelligence or Charisma modifier (minimum once), and you regain all expended uses when you finish a long rest.


Level 14 Feature:


Grandiose Transformation.


Your mastery of performance and magic enhances your masks with incredible power. You gain additional benefits depending on the mask you currently have conjured:
Mask of Beauty. You gain a bonus to all saving throws equal to your Intelligence or Charisma modifier (minimum of +1).
Mask of Hope. When a creature you can see within 90 feet of you falls to 0 hit points but isn’t killed outright, you can use a reaction to expend one use of your Bardic Inspiration. If you do so, the creature is reduced to 1 hit point instead. Once a creature benefits from this feature, it can’t do so again until it finishes a long rest.
Mask of Solitude. You have resistance to bludgeoning, piercing, and slashing damage.
Mask of War. If you use your action to cast a spell, you can make one weapon attack as a bonus action that turn.





 

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