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Battlerager

Battlerager

Path of the Battlerager


Warriors who walk the Path of the Battlerager craft impressively savage armor decorated with vicious barbs and spikes. They use this armor not only to deter would be attackers, but also in ensure that those who fall victim to their embrace can never escape.


Level 3 Features:


Spiked Harness.


During a long rest you may spend 1 hour and 10 gold pieces to transform a set of medium armor into a Spiked Harness. As a Spiked Harness the armor gains the following benefits:
-When calculating your AC with this armour you can use your CON modifier instead of your DEX modifier
-Increase your AC by +2 if you are the target on an unarmed attack, or a melee attack without a weapon. (For example the Claw attack of a Brown Bear would trigger this, and so would the Beak attack from an Owlbear)
-When a creature within 5 ft attempts to hit you with a melee attack, and the attack misses they take Piercing damage equal to your bonus rage damage. If you are Raging the damage increases to 2 x your bonus rage damage.


Impaling Grapple.


While wearing your Spiked Harness a successful Grapple gains the following benefits:
-Your target takes Piercing damage equal to your bonus rage damage. If your target is still grappled at the start of your turn they take this damage again. If you are Raging the damage increases to 2 x your bonus rage damage.
-When a creature attempts to escape your Grapple they have disadvantage on their Acrobatics/Athletics check.


Level 6 Feature:


Reckless Abandon.


When you use your Reckless Attack feature to attack an enemy creature while Raging you gain temporary hit points equal to your proficiency bonus that last until your Rage ends, and you gain an additional 10 ft of movement. You can only gain this extra movement once a turn.


Level 10 Feature:


Inescapable.


You can now attempt to Grapple targets two sizes larger than yourself, but you must make your Athletics check with disadvantage. When you successfully Grapple a target while wearing your Spiked Harness they are now Restrained instead, and while they are Restrained by you all healing your target receives is reduced by half.


Level 14 Feature:


Spiked Bulwark.


The damage a creature would take from missing you while wearing your Spiked Harness now applies if they hit you as well Additionally as long as you are wearing your Spiked Harness a 5 ft radius around yourself becomes difficult terrain for enemies.





 

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