Nix | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Nix

rouge 1 Class & Level
Street Urchin Background
Race
CG Alignment

Strength 14
+2
Dexterity 17
+3
constitution 14
+2
intelligence 10
+0
wisdom 10
+0
charisma 15
+2
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+2 Strength
+5 Dexterity
+2 Constitution
+2 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+5 Acrobatics
+0 Animal Handling
+0 Arcana
+2 Athletics
+5 Deception
+0 History
+2 Insight
+3 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+2 Perception
+2 Performance
+2 Persuasion
+2 Religion
+5 Sleight of Hands
+7 Stealth
+0 Survival
skills

 
14
Armor Class
10
Hit Points
+3
Initiative
30
Speed
Shortbow 1d20+5 1d6+3
Shortsword 1d20+5 1d6+3
Dagger 1d20+5 1d4+3
Attacks
Thieves' Tools 1d20+7 Ocasian, Thieves' cant, Hafling, Dwarven, Elven
Proficiences
10 gp
a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of the pack.
Equipment
Urchin
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

DnD 5e SRD SRD

Shortbow

Ranged Weapon Ammunition, Two-Handed Common

Type Damage Damage Range Properties
Simple 1d6 Piercing 80/320 ft Ammunition, Two-Handed

Cost: 25 gp Weight: 2 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Changeling

Ability Score Increase +2 Cha, +1 Dex
Size Medium
Speed 30 ft

  • As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.   You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.   Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
  • You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.
  • When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.   Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
  • You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.

Languages. Common, two other languages

Statblocks for companions, followers and other allies.

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Created by

fxspousta.

Statblock Type

Character Sheet (Legacy)

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