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Commoner in Cosmere RPG

Commoner
Tier 1 minion, medium humanoid
Physical
STR
0
10
Def
SPD
1
Cognitive
INT
1
10
Def
WIL
0
Spiritual
AWA
1
10
Def
PRE
0
Health: 10 (8-12)
Focus: 2
Investiture: 0
Movement: 25 ft.
Senses: 10 ft. (sight)
Physical Skills: Athletics +1
Cognitive Skills: Crafting +2
Spiritual Skills: Insight +2, Perception +2
Languages: defined by culture
Features
Minion. The commoner’s attacks can’t critically hit, and they’re immediately defeated when they suffer an injury.
Capable. The commoner has a utility expertise in one profession, and they gain an advantage on skill tests related to that profession.
Actions
Strike: Improvised Weapon. Attack +1, reach 5 ft., one target. On a Complication, this improvised weapon breaks. Graze: 2 (1d4) impact damage. Hit: 3 (1d4 + 1) impact damage.
Distract (Costs 1 Focus). When an ally makes a test against an enemy who is within reach of the commoner, the commoner grants the ally an advantage on that test.
Notes
Personal items

d6Personal Item
1A hidden knife
22d10 diamond chips (commoner), marks (expert), or broams (socialite) in a small cloth bag
3A map scratched on a flattened cremling shell
4A hogshide belt pouch carrying tools of the citizen’s trade
5A coded message written in stylized glyphs
6The key to a nearby door or chest

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