Medium Human, Garrison Soldier, Lawful Neutral
Black Guard ensigns equipped with sword and shield are trained to hold chokepoints, protect their comrades, and maintain tight defensive formations during crowd control and urban engagements.
Maintain order, hold the line at all costs, Close Quarter Policing
Easily overwhelmed when flanked or isolated
Longsword.Melee Weapon Attack: +4 to hit, reach 1.5 m., one target. ,Hit: 6 (1d8 + 2) [1d8+2] slashing damage. Shove.Melee Weapon Attack: +3 to hit. On a hit, the target must succeed on a DC 12 Strength (Athletics) or Dexterity (Acrobatics) check or be knocked prone.",
"Hold the Line (Reaction). When a creature the black guard can see attacks an allied Black Guard within 1.5 m. of it, the black guard may impose disadvantage on that attack roll.",
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