+0 | Strength |
+6 | Dexterity |
-1 | Constitution |
+4 | Intelligence |
+2 | Wisdom |
+2 | Charisma |
+9 | Acrobatics |
+2 | Animal Handling |
+1 | Arcana |
+0 | Athletics |
+5 | Deception |
+1 | History |
+2 | Insight |
+2 | Intimidation |
+1 | Investigation |
+2 | Medicine |
+1 | Nature |
+5 | Perception |
+2 | Performance |
+5 | Persuasion |
+1 | Religion |
+9 | Sleight of Hands |
+6 | Stealth |
+2 | Survival |
Weapon | Damage Type | Attack | Damage | Range |
---|---|---|---|---|
Dagger | Piercing | 1d20+6 | 1d4+3 | 20-60 |
Shortbow | Piercing | 1d20+6 | 1d6+6 | 80-320 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD SRD
Ranged Weapon Ammunition, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 | Piercing | 80/320 ft | Ammunition, Two-Handed |
Cost: 25 gp Weight: 2 lb
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
Tool Common
Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Cost: 25 gp Weight: 1 lb
The statblocks of your class features
Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.
For Arcane Trickster Only Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus— not necessarily an indication of your chosen profession, but a description of your preferred techniques.
Level | Proficiency Bonus | Sneak Attack | Features |
---|---|---|---|
1 | +2 | 1d6 | Expertise, Sneak Attack, Thieves' Cant |
2 | +2 | 1d6 | Cunning Action |
3 | +2 | 2d6 | Roguish Archetype |
4 | +2 | 2d6 | Ability Score Improvement |
5 | +3 | 3d6 | Uncanny Dodge |
6 | +3 | 3d6 | Expertise |
7 | +3 | 4d6 | Evasion |
8 | +3 | 4d6 | Ability Score Improvement |
9 | +4 | 5d6 | Roguish Archetype Feature |
10 | +4 | 5d6 | Ability Score Improvement |
11 | +4 | 6d6 | Reliable Talent |
12 | +4 | 6d6 | Ability Score Improvement |
13 | +5 | 7d6 | Roguish Archetype Feature |
14 | +5 | 7d6 | Blindsense |
15 | +5 | 8d6 | Slippery Mind |
16 | +5 | 8d6 | Ability Score Improvement |
17 | +6 | 9d6 | Roguish Archetype Feature |
18 | +6 | 9d6 | Elusive |
19 | +6 | 10d6 | Ability Score Improvement |
20 | +6 | 10d6 | Stroke of Luck |
You are an experienced criminal with a history of
breaking the law. You have spent a lot o f time among
other criminals and still have contacts within the
criminal underworld. You’re far closer than most people
to the world o f murder, theft, and violence that pervades
the underbelly of civilization, and you have survived up to
this point by flouting the rules and regulations of society.
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
The most common race of the Waning Lands, humans can be found in all walks of life and positions, from desert traders to jungle kings, and in all shapes, sizes, colours and temperaments, owing to their most defining feature: their ability to adapt to any environment.
Throughout history human empires and kingdoms have risen and fallen, most often in oddly mirrored patterns with the fortunes of the lauhkar, the only other race which has managed to matched their ambition for conquest. In turn a long and deep rooted hatred has grown between humanity and the lauhkar, owing in no small part to the long history of slavery the high evfyl have inflicted upon them, the term ‘human’ itself originally meant cattle in the evfyl language, a fact few now are aware of.
Traits:
Age. Humans reach adulthood in their late teens and live less than a century.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Language. You can speak, read and write Common and one extra language of your choice.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.