| Location | Cumbria |
|---|---|
| Defense Rating | 12 |
| Name | Number | Production / Effect |
|---|---|---|
| Garden | 1 | 10 vegetables/herbs per spring/summer week |
| Library | 1 | +2 to lore. Research advanced functions* |
| Kennel | 1 | Can aid hunters/herders. D6 born dogs/year |
| Infirmary | 1 | If staffed: healing successes, reduced deaths |
| Quarry | 1 | 2 res/worker/QD, up to 12 workers |
| Well | 1 | Free access to water |
| Shooting Range | 1 | +1 marksmanship XP once/skill level |
| Training Grounds | 1 | +1 melee XP once/skill level |
| Workshop | 1 | +2 to craft items of wood, bone, stone |
| Drawbridge | 1 | Can reduce enemy attack effectiveness |
| Fireplace | 8 | If handyman*, then no cold or darkness |
| Portculis | 1 | +0/1 defense rating, can soak damage |
| Shrine | 1 | If your faith: +1 WP and threshold |
| Shelter | 2 | +find hirelings, less harsh non-payment |
| Name | Number | Salary |
|---|---|---|
| Apothecary | 1 | 1s |
| Butcher | 1 | 5c |
| Herder | 3 | 3c |
| Priest | 1 | 1s |
| Scribe | 1 | 8c |
| Stableboy | 2 | 3c |
| Steward | 1 | 2s |
| Name | Units |
|---|---|
| Iron Ore | 80 |
| Iron | 25 |
| Silver | 10 |
| Gold | 20 |
| Stone | 280 |
| Glass | 12 |
| Wood | 365 |
| Fur | 12 |
| Leather | 43 |
| Cloth | 60 |
| Name | Units |
|---|---|
| Wool | 75 |
| Food | 430 |
| Bread | 40 |
| Water | 300 |
| Flour | 10 |
| Grain | 850 |
| Meat | 130 |
| Fish | 0 |
| Vegetables | 240 |
| Tallow | 0 |
| Name | Units |
|---|---|
| Herbs | 20 |
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