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Healing Lorecall in Dungeons & Dragons 3.5

Healing Lorecall - Divination
LevelRanger 1, Cleric 2, Druid 2
Components V S M
XP Cost
Casting Time1 standard action
RangePersonal
TargetYou
Duration10 minutes/level
Saving Throw
Spell Resistance
Description
With a mint leaf under your tongue, you whisper quiet words of soothing comfort. You feel a divine touch guiding your healing hand.

A caster with 5 or more ranks in Heal can, when casting a conjuration (healing) spell, choose to remove any one of the following conditions affecting the subject of the spell, in addition to the spell's normal effects: dazed, dazzled, or fatigued. A caster with 10 or more ranks in Heal can choose from the following conditions in addition to those above: exhausted, nauseated, or sickened.

Also, when determining the amount of damage healed by your conjuration (healing) spells, you can substitute your total ranks in Heal for your caster level. The normal caster level limit for individual spells still applies; thus, a 3rd-level cleric with 6 ranks in Heal when under the effect of healing lorecall cures 1d8+5 points of damage with a cure light wounds spell.

Material Component: A mint leaf.

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