Remove these ads. Join the Worldbuilders Guild

Spells: P – R

Phantasmagoria ⸻ Ob 4-10 ⸻ 5 Actions

Shadows, dreams, and phantasms come at the witch's beck and call and mold to her wit.
The size, scope, sound, depth, texture, and detail of the vision depend on the intent of the spell: Tiny palm-sized illusions = Ob 4; Small animal-sized illusions = Ob 5; Diminutive child-sized illusions = Ob 6; Middling man-sized illusions = Ob 7; Massive horse-sized illusions = Ob 8; Gigantic monstrous illusions = Ob 9; Colossal whale-sized illusions = Ob 10. To penetrate the illusion, an opposing character must have reason to suspect an illusion is taking place—either by contradiction or by instinct—and then pass a Perception test at an Ob equal to your current Will. The illusion cannot cause direct harm.
Origin:SensesArea of Effect:10s of Paces
Element:Anima + Arcana + HeavenImpetus:Control
Duration:SustainedPurchase Price:14 rps
Obscurity:Common (Ob 1)Source:BWG pg 217

Philosopher's Perch ⸻ Ob 3 ⸻ 2 Actions

His pure thoughts render him weightless; he floats in air akin to a feather.
Levitate yourself or your target straight up or down in the air, or hover on the spot, moving up to 10 paces per second. Note that this only moves things vertically, not horizontally.
Origin:PersonalArea of Effect:Self / Single Target
Element:AirImpetus:Control
Duration:SustainedPurchase Price:6 rps
Obscurity:Common (Ob 1)Source:BWG pg 217

Power of Suggestion ⸻ Ob [Target’s Will] ⸻ 5 Actions

Sorcery renders supple the words and tongue of the magician.
Using this spell, you use a magically empowered voice on your target, offering that your target do something seemingly normal or mundane. You may not command them to do anything which goes against their instincts, and so you can’t force them to do anything too out of the ordinary. If the spell is successfully cast, then the victim is persuaded to follow your advice. The request must be completed while the spell sustained, and the target must stay within your presence while they perform the action. Afterwards the suggestion will lose importance to them, and they will move on; not necessarily remembering that they were mind-controlled unless someone else tells them they were. The effect is obvious to all other witnesses, and if the spell fails then the target knows what you just tried to do too.
Origin:PresenceArea of Effect:Single Target
Element:AnimaImpetus:Influence
Duration:SustainedPurchase Price:10 rps
Obscurity:Common (Ob 1)Source:BWG pg 217

Pyrotechnics ⸻ Ob 2^ ⸻ 1 Actions

The sorcerer commands the life of fire.
You may control flames to burn high and bright or cause them to be low and smoking. This spell targets and affects a bonfire-sized fire that you can see, hear, smell, or feel. The fire's strength can be increased or decreased by a steps on the Natural Effects Scale (pg 520), and further by one step for each marginal successes. Fires reduced to zero are doused.
Note: The spell cannot create new fires from nothing, only manipulate what’s already there.
Origin:SensesArea of Effect:Single Target
Element:FireImpetus:Control
Duration:InstantPurchase Price:8 rps
Obscurity:Common (Ob 1)Source:BWG pg 218

Rain Caller ⸻ Ob 3-10 ⸻ 5 Actions

Leaden clouds stir to the sorcerer's long call; thick, stinging rain sweeps the fields, causing his enemies to despair.
You open the heavens and call down the rains. It may simply be used to provide for a community, or it may destroy one: The rain can feed crops and thirsty animals; or it can turns the earth to soupy mud, drown out the cries of men, and wash away bridges and homes. Success at Ob 3 immediately brings on a light drizzle. Higher obstacles can bring a heavier rain: Ob 4 brings proper rain; Ob 5 brings heavy rain; Ob 6 brings a downpour with accompanying flash-floods; Ob 7 brings a light storm with flooding that causes minor damage to buildings; Ob 8 brings a storm squall that causes flooding that threatens to carries away livestock and will destroys leaky shacks; Ob 9 brings a heavy storm and flooding that destroys cottages; Ob 10 causes a truly supernatural downpour that collapses villas and farmhouses and damages all larger buildings.
Origin:SensesArea of Effect:100s of Paces
Element:WaterImpetus:Control
Duration:Instant (Scene)Purchase Price:12 rps
Obscurity:Common (Ob 1)Source:BWG pg 218

Rain of Fire ⸻ Ob 5^ ⸻ 3 Actions

The sky turns a smoky red and screams of fire erupt through the air, annihilating the wizard's enemies.
Damaging spell effect. All in the area are potentially hit, each must make an Ob 4 Speed test to dodge: Success means they take half damage on their PTGS.
Power = Will +2, IMS = DoF, VA = 5, WL = X (Missile), Max. Range = 5 (Highest) [2D / 6D]
Note: Deals +1 pip of extra damage to the PTGS of enemies weak to fire, or may ignite flammable objects.
Origin:SensesArea of Effect:10s of Paces
Element:Air + FireImpetus:Destroy
Duration:InstantPurchase Price:20 rps
Obscurity:Common (Ob 1)Source:BWG pg 218

Created by

Seraaron.

Statblock Type

Generic, Text

Link/Embed