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Spells: E – G

Eldritch Shield ⸻ Ob 3^ ⸻ 2 Actions

I call upon thee, Powers Arcane. Protect this humble supplicant from the depredations of evil!
This increases all Obs to strike at or shoot you or your target with magical weapons or spell effects with the ‘Tax’ or ‘Destroy’ impetus by 1 plus any margin of success.
Origin:PersonalArea of Effect:Self / Single Target
Element:ArcanaImpetusTax
Duration:SustainedPurchase Price:12 rps
Obscurity:Common (Ob 1)Source:BWG pg 211

Emperor's Hand ⸻ Ob [Target’s Forte]^ ⸻ 5 Actions

Cold blue fire arcs from the wizard's hand into the very soul of his prey, draining his strength.
Meeting the obstacle temporarily drains 1D of Forte from the victim. Extra successes can be spent to drain more Forte. Reducing Forte to zero incapacitates the target. The lost Forte dice then recover at a rate of 1D per minute or so (about 10 exchanges in Fight).
WL = 5 (Longest), Max. Range = Melee
Origin:PresenceArea of Effect:Single Target
Element:Anima + ArcanaImpetusTax
Duration:InstantPurchase Price:20 rps
Obscurity:Common (Ob 1)Source:BWG pg 212

Falcon Skin ⸻ Ob 4 ⸻ 2 Actions

Invoking the names and powers of the shaper, the sorceress and trickster, the wizard transmutes his form and his belongings into that of a sleek falcon.
While sustaining the spell, you gain the stats and skills of a ‘Bird of Prey’ (see the Creature Codex pg 307). You may fly as the bird does (with Stride 24), but may not speak or gesticulate, and thus may not cast any further spells. No ability tests made while in bird-form carry back to your mannish-form.
Note: For the purpose of sustaining spells, use the wizard's original Forte, not the bird's Forte.
Origin:PersonalArea of Effect:Self
Element:AnimaImpetusTransmute
Duration:SustainedPurchase Price:8 rps
Obscurity:Common (Ob 1)Source:BWG pg 212

Fire Fan ⸻ Ob 2^ ⸻ 1 Actions

Flickering flames flare out from the caster's fingertips and scorch his enemies.
Damaging spell effect.
Power = Will, Add 2, VA = 2, WL = 3 (Long), Range = Melee
Note: Deals +1 pip of extra damage to the PTGS of enemies weak to fire, or may ignite flammable objects.
Origin:PersonalArea of Effect:Presence
Element:FireImpetusDestroy
Duration:InstantPurchase Price:8 rps
Obscurity:Common (Ob 1)Source:BWG pg 212

Fire Lash ⸻ Ob 3^ ⸻ 2 Actions

A tongue of fire whips out from the caster's gaping maw and bathes his enemies in flames.
Damaging spell effect.
Power = Will +3, Add 2, VA = 2, WL = 3 (Longest), Range = Melee
Note: Deals +1 pip of extra damage to the PTGS of enemies weak to fire, or may ignite flammable objects.
Origin:PersonalArea of Effect:Paces
Element:FireImpetusDestroy
Duration:InstantPurchase Price:12 rps
Obscurity:Common (Ob 1)Source:BWG pg 212

Firewalker ⸻ Ob 4 ⸻ 2 Actions

Fire cannot touch one who knows this secret.
This will protect you or your target and any belongings they carry from being ravaged by natural heat and flames.
Note: This does not protect against fire produced by other magics or anything with the 'Destroy' Impetus.
Origin:PersonalArea of Effect:Self / Single Target
Element:Anima + FireImpetusControl
Duration:SustainedPurchase Price:8 rps
Obscurity:Common (Ob 1)Source:BWG pg 213

Fish Lung ⸻ Ob 5 ⸻ 3 Actions

The briny water becomes air in the wizard’s mouth and lungs.
This let's the recipient to breathe underwater while sustained. Alternatively, can be used in reverse to effectively begin drowning a target so long as you sustain the effect.
Note: Drowning requires a graduated Forte test to indicate roughly how many minutes you can hold your breath for on such short notice.
Origin:PresenceArea of Effect:Self / Single Target
Element:Air + WaterImpetusTransmute
Duration:SustainedPurchase Price:10 rps
Obscurity:Common (Ob 1)Source:BWG pg 213

Flame Finger ⸻ Ob 1 ⸻ 1 Actions

The sorceress snapped her fingers and a small bright flame leaped into life at the tip of her finger.
This tiny flame can be used to ignite flammable objects, make a fire, light candles, etc. By itself, it gives off the light of a candle, reducing light penalties, but it is easily blown out if you’re not careful. May also count as having tools for a Firebuilding or Arson test.
Origin:PresenceArea of Effect:Single Target
Element:FireImpetusCreate
Duration:Sustained (or Until Blown Out)Purchase Price:2 rps
Obscurity:Common (Ob 1)Source:BWG pg 213

Force of Will ⸻ Ob [Target’s Will +6] ⸻ 5 Actions

The most foul sorcerous power is that of twisting man's will.
You implant forceful commands into the victim's mind. Your words become their thoughts: as if the victim had formulated them himself. They resonate against the character's personality for the rest of his days. You may permanently change one of the target’s beliefs, instincts, character traits to anything you like. This cannot be changed again without another use of Force of Will.
Origin:PresenceArea of Effect:Single Target
Element:AnimaImpetusControl
Duration:PermanentPurchase Price:22 rps
Obscurity:Common (Ob 1)Source:BWG pg 213

Gray Cloak ⸻ Ob 5 ⸻ 3 Actions

Cold tendrils of mist unfold from the sorcerer's robes, blurring shape, and hiding form.
The cloak increases all Perception / Observation obstacles for those looking in by +3 Ob.
WL = X (Missile), Max. Range = 30p (Short #3)
Note: This counts as mist or fog, so traits that reduce darkness penalties are ineffective.
Origin:PersonalArea of Effect:10s of Paces
Element:Air + WaterImpetusControl
Duration:ScenePurchase Price:10 rps
Obscurity:Common (Ob 1)Source:BWG pg 213

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