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Spells: A – B

Animal Tongues (Low Speech) ⸻ Ob 2+ ⸻ 5 Actions

This spell allows the caster to speak with normally non-sapient animals.
When you cast this spell you must target an animal to instantly learn the language of and be able to speak to it. Every animal species effectively speaks in it's own language, and you must cast and sustain the spell while speaking to them. The casting obstacle may also be increased to instead target a whole Genus of animals for +1 Ob, a Family for +2 Ob, an Order for +3 Ob, a Class for +4 Ob, a Phylum for +5 Ob, or the entire animal Kingdom for +6 Ob.
Note: The magical language is lost as soon as you end the effect, so this spell cannot help you to learn the Animal Languages skill (which is more interpretative). Also note that speaking with aquatic animals may also require sticking your head underwater.
Origin:PersonalArea of Effect:Self (Voice)
Element:AnimaImpetus:Enhance / Transmute
Duration:SustainedPurchase Price:8 rps
Obscurity:Common (Ob 1)Source:BWG pg 214

Arcane Kindness ⸻ Ob 4^ ⸻ 2 Actions

Soothing rhythms emanate from the sorcerer and make agreeable his desires.
This incantation grants bonus dice to Seduction, Haggling, Oratory, Persuasion and Circles tests. Meeting the Ob grants +1D, and every two marginal successes grant an extra die (e.g. getting 8 successes total grants +3D).
Origin:PersonalArea of Effect:Self
Element:Anima + ArcanaImpetus:Enhance
Duration:SustainedPurchase Price:16 rps
Obscurity:Common (Ob 1)Source:BWG pg 207

Bilious Smoke ⸻ Ob 5 ⸻ 3 Actions

Inky, sulphurous vapour pours from the wizard's blackened mouth.
The smoke obscures vision for those trapped in it and looking through it, increasing all Perception / Observation obstacles up to +4 Ob. In addition, those within are stung and smothered by the toxic fumes. Every exchange that another character spends in the cloud forces them to make an Ob 3 Forte-based Tax test (with the usual failure consequences).
Origin:PersonalArea of Effect:10s of Paces
Element:Earth + FireImpetus:Create / Tax
Duration:SustainedPurchase Price:10 rps
Obscurity:Common (Ob 1)Source:BWG pg 207

Binding ⸻ Ob 2 ⸻ 1 Actions

Like so many stalks of grain, he sweeps aside the glittering spears of foes.
You bond two or more like-items together, so that they lock together like pieces of a puzzle. You may choose a number of items equal to your Will, within range, and of a similar earthen material type (e.g. bronze, iron, wood, stone, dirt, etc): The objects are held together like magnets with a Power equal to your Will.
Origin:PersonalArea of Effect:Half Presence
Element:EarthImpetus:Control
Duration:SustainedPurchase Price:4 rps
Obscurity:Common (Ob 1)Source:BWG pg 207

Black Cloak ⸻ Ob 5^ ⸻ 3 Actions

The dark servant covers himself in a humming field of ebon lightning and eldrich power.
This spell combines the effects of two other spells: ‘Eldritch Shield’ and ‘Turn Aside The Blade’. Effectively adding +1 Ob to all attempts to hit you or your target with almost any effect. Marginal successes must then be distributed between further physical or magical protection however you desire.
Note: The anti-spell obstacle penalty also counts against a caster’s Tax test if they fail the spell.
Origin:PersonalArea of Effect:Self / Single Target
Element:Arcana + EarthImpetus:Control / Tax
Duration:SustainedPurchase Price:20 rps
Obscurity:Uncommon (Ob 3)Source:BWG pg 247

Black-Blooded Rage ⸻ Ob 6 ⸻ 3 Actions

Calling upon the memories of all those tortured in pits, this spell sends the target into a howling fury.
The target gains +2D to all Steel tests and halves their standard hesitation obstacle for fear and pain for the remainder of the scene. Rhe target also becomes so mad with rage that they also do not suffer the +1 Ob penalty imposed by sustaining Superficial wounds; but they also start having difficulty distinguishing friend from foe. After killing their current opponent, roll randomly—giving equal weight to all other nearby characters that they can sense—to determine who they have to attack next.
Origin:PersonalArea of Effect:Single Target (Senses)
Element:AnimaImpetus:Influence
Duration:ScenePurchase Price:12 rps
Obscurity:Uncommon (Ob 3)Source:BWG pg 247

Blessed Hands ⸻ Ob [Target’s Health]^ ⸻ 5 Actions

With the warmth of a hearth, the sorcerer lays on hands and breathes in new life to a wounded patient.
Meeting the Ob grants the target a +1D bonus to their next Health test, and another +1D per margin of success. (Alternatively, this spell may be cast on an already healing wound—after a Health test—to reduce the recovery time by half. In this case marginal success does nothing).
Note: This does not count as treatment, it simply helps the patient's chances of recovery; the wound should be seen to by a surgeon or herbalist first if possible.
Origin:PersonalArea of Effect:Single Target
Element:AnimaImpetus:Enhance
Duration:InstantPurchase Price:20 rps
Obscurity:Common (Ob 1)Source:BWG pg 208

Blue-Blooded Heart ⸻ Ob 4 ⸻ 2 Actions

Cold holds no pain for one who knows the secret of the blue-blooded heart.
Protects the target from the drain of cold. They need not make Health or Forte tests to resist the effects of cold and exposure, and no injury may be sustained from cold air, water, or frost.
Origin:PresenceArea of Effect:Self / Single Target
Element:AnimaImpetus:Control
Duration:SustainedPurchase Price:8 rps
Obscurity:Common (Ob 1)Source:BWG pg 208

Breath of Wind ⸻ Ob 3-10 ⸻ 5 Actions

Roaring winds howl from the throat of the sorcerer.
Success at Ob 3 will simply kicks up dust or blows out candles. If used in a Fight or Rnc, this can stagger a target adding a +1 Ob penalty to their next physical action. Alternatively, for Ob 4 the wind can break branches from trees, or cause a single action of Hesitation in fight. Ob 5 can damage houses, or knock someone prone. Ob 6 can blow down trees. Ob 7 can strip houses bare. Ob 8 will rip the roof off a large building or capsize a small vessel. Ob 9 will devastate most wooden structures, carry away people and livestock, or capsize a medium-sized vessel. Ob 10 will flatten all but the most sturdy of structures, or capsize large vessels.
WL = X (Missile), Max. Range = 5 (Highest) [2D / 4D]
Origin:PersonalArea of Effect:100s of Paces (line)
Element:AirImpetus:Destroy
Duration:InstantPurchase Price:12 rps
Obscurity:Common (Ob 1)Source:BWG pg 208

Burning Brightness ⸻ Ob 5^ ⸻ 3 Actions

The sorceress evokes a divine flame from within. Those who stand in her aura are compelled to look upon her awesome form and they are driven into a blinding fury.
Everyone in the area of effect must make a Steel test at +1 Ob for ‘wonderment and awe’. Those effected may not make use of any Hesitation or Steel related traits: they must test their flat Steel, no matter what. Furthermore, a residual aura reduces all light penalties from darkness by 1 Ob for the remainder of the scene. Marginal successes may be spent to increase the area of effect tenfold, or to further reduce light penalties.
Origin:PersonalArea of Effect:Presence
Element:Fire + HeavenImpetus:Influence / Control
Duration:Instant (Scene)Purchase Price:20 rps
Obscurity:Common (Ob 1)Source:Original

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