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Gustavo "Gus" Rameriez in Expanse RPG

Personal
  • Gustavo "Gus" Rameriez

  • Gender: male
  • Age: 26
  • Origin: Earther
  • Background: Aristocrat
  • Social Class: Upper
  • Profession: Soldier
Appearance
  • 5-foot 8, 165 lbs, Hispanic male, to pretty to be in the navy, but to rebellious to stay in his parents.
Drive
  • Rebel
    QUALITY: Innovation, the ability to look at things from
    angles no one else has considered.
    DOWNFALL: Defiance, a dislike of conformity,
    conventionality, and doing what you’re told.
Goals
  • Find Jasper
    Figure out then
Relationships
  • UNN- Medic and soldier Rank 1
    Copanges Refuge + 1
Reputation
  • Free Navy -1
Equipment
Income0
Income test
0
protogen assault medium armor vacuum rated, self sealing, effective( +1), hardened (rad resistant), weapon link, med system
assult rifles- very effective (+2 to dmg), durable (+2 toughness), fine(+1 to hit), weapon link
5 assorted armored vac suis
Abilities
Accuracy 2
Pistol focus +3
+2 pistol
increase level 4
 
Communication 2
Ettiquette
Leadership (lvl 4)
 
Constitution 2
 
Dexterity 2
Free-Fall ( lvl 3)  
Fighting 2
 
Intelligence 3
Medicine +2

 
Perception 1
 
Strength 1
 
Willpower 1
 
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Pistol very fine 2d6+PER
automatic
baton 1d6+STR
assult weapons 3d6+2+PER
Notes
assortment of lab tools
med injector 1 vile of stim, 3 trank, 1 of bots

 
Misc
 Initiative
Level4
Experience
Fortune2
Speed (10+DEX)10
Move (Speed)10
Run / Charge (Speed x2)20
Penalty (to all tests)
Defense
Defense12
Toughness3
Armor Bonus5
Armor Type: medium
Armor Penalty
(to DEX based tests and Speed)
-2
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Affluent novice
+2 income
Tactical Awareness novice
take melee or ranged attack while moving
expertice novice
Medicine Field Triage +1. You gain a +1 bonus for ability tests covered by the narrower task.
Improvisation novice
Obtained for character drive
Doctor novice
You’re skilled in treating patients. You can re-roll any dice with a result of 1 or 2 when making an Intelligence (Medicine) test.
Gunfighter novice
Your accuracy is instinctive. Pick Accuracy (Pistols) or Accuracy (Rifles). You gain a +1 to attack and damage rolls for attacks made using your chosen focus
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.05, made by Tillerz - updated: 2024-09-19

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