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Tolin Dazzlewander in Advanced Dungeons & Dragons

Player Characters of

Tolin Dazzlewander

Gnome Wizard (Illusionist) / Cleric 2


Alignment: Chaotic Neutral
Deity: Other
Religion: Azuth
Piety: high
Birthday: 27, Iocanth
Birth Year: 1020
Starsign: The Hourglass
Age: 302
Social Class: Lower-Middle Class
Secondary Skill: Spellcraft
Spoken Languages and Dialects

Common, Gnomish, Elvish, Dwarvish, Open Language (decided later)
Written Languages and Scripts

Common, Gnomish, Elvish, Dwarvish, Open Language (decided later)

Hit Points


11 / 11

Hit Dice (HD): 2
Hit Die Type: D8
Hit Point Bonus: per hit die

Wounds:

None, presumably.

Experience


Experience Points:

Experience Point Bonus: %

Armor Class


Armor Worn: None
Armor Condition: Poor
Armor Movement: -2 "
Shield Used:
Shield Condition: Poor
Base Armor Type: None (AC10)
AC Flatfooted:
AC Without Shield: -1
Armor Weight:
Armor Value:
Shield Weight:
Shield Value:

Armor Notes: Wears nothing because shrimpy magic boy.

Ability Scores

Saving Throws

STRENGTH

13.

Hit +0 | Dam +0 | Weight +100
Open Doors 1-2 | Bend Bars 4%
INTELLIGENCE

16

Addtnl Lang 6 | Learn Spell: 75%
Min Spells: 8 | Max Spells: 14
WISDOM

13

DEXTERITY

16

Reaction Adjustment -1 Inititative
Missile Att Adj +1 | AC Dodge Adj -2
CONSTITUTION

14

CHARISMA

12

Paralysis, Poison
and Death Magic

Roll 14

Notes:
Petrification
or Polymorph

Roll 11

+4 to roll
Rod, Staff
or Wand

Roll 11

+4 to roll
Breath
Weapon

Roll 15

+4 to roll
Spells and
Other Magic

Roll 12

+4 to roll
General Saving Throw Notes:

Movement Rate


Base Movement Rate: 12"
Heavy: 8"
Very Heavy: 4"
Max Load: 1.3333333333333"
Run (x10): 120"
Normal (x5): 60"
Crawl (50%): 6"

Weapons and Combat

Weapons of Proficiency: Mace
Non-Prof Penalty: [-2] | Slots: / -3

 
To Hit AC Table:

 

Thief Skills:

Pick Pockets Move Silently Climb Walls
Open Locks Hide in Shadows Read Languages
Find/Remove Traps Hear Noise Backstab

Equipment Carried:

The Blade of DoomA mace with neat engravings on the wooden handle.Hip

Wealth and Property:

Carried Wealth
Other Wealth
Platinum Pieces: (PP)
Gold Pieces: 2 (GP)
Electrum Pieces: 0 (EP)
Silver Pieces: 7 (SP)
Copper Pieces: 7 (CP)
Gemstones:
Total Gem Value: gp
Total Gem Weight: gp
Other:
Total Other Value: gp
Total Other Weight: gp
Total Value: 2.385 gp
Total Weight: 16 gp
Conversion: PP = 5 GP = 100 SP = 1000 CP
or 1/5 PP = 1 GP = 2 EP = 20 SP = 200 CP

  • A brown leather pouch full of precious things.
  • A lovely scrimshaw depicting ships at war.
  • Another lovely scrimshaw depicting an old man.

Encumbrance

Normal < 450
Heavy 450 - 1000
Very Heavy 1000 - 1350
Maximum 1351


Equip Weight:
Weapon Weight:
Weapon Weight:
Armor Weight:
Wealth Weight: 16
Total Weight: 16

Special Abilities:

Special abilities granted to this character due to race, class or other circumstances. Ability Check D100 Ability Check: D20 Ability Check: D6
Underground Abilities
  • Detect grade or slope in passage 1-5 on 1d6
  • Detect unsafe walls, ceiling, and floors 1-7 on 1d10
  • Determine approximate depth underground 1-4 on 1d6
  • Determine approximate direction underground 1-3 on 1d6
  +1 to attack Kobolds or Goblins. Larger monsters suffer -4 to attack a Gnome.
 

Non Weapon Proficiencies:

Secondary and other skills granted to this character due to experience and background. NWP Check

 
Secondary Skill: Spellcraft
Non-Weapon Proficiency Slots: -1 / 5

 

Spells and Magic:

Magical casting abilities granted to the character due to class, nature of other experiences.

 
Prepared Spells and Abilities:
 
Spell and Magical Components/Items:
 

 

General Character Notes and Background:

0% spell failure!  
Campaign Notes:
Character Sheet by GM Tryggvi

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