name | The Gunslinging Gambler |
---|---|
level | 5 |
xp earned | 0 |
xp to next level | 0 |
origin | Ghoul |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 2 | 6 | |
Barter | CHA | 0 | 8 | |
Big Guns | END | 0 | 4 | |
Energy Weapons | PER | 6 | 12 | |
Explosives | PER | 0 | 6 | |
Lockpick | PER | 3 | 9 | |
Medicine | INT | 0 | 6 | |
Melee Weapons | STR | 2 | 6 | |
Pilot | PER | 0 | 6 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 0 | 6 | |
Science | INT | 2 | 8 | |
Small Guns | AGI | 3 | 7 | |
Sneak | AGI | 4 | 8 | |
Speech | CHA | 3 | 11 | |
Survival | END | 2 | 6 | |
Throwing | AGI | 0 | 4 | |
Unarmed | STR | 0 | 4 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | 1 | 1 | - | |
Torso (3-8) | 1 | 1 | - | |
Left Arm (9-11) | 1 | 1 | - | |
Right Arm (12-14) | 1 | 1 | - | |
Left Leg (15-17) | 1 | 1 | - | |
Right Leg (18-20) | 1 | 1 | - |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
Plasma Defender | Energy Weapons | 7d6 | Plasma Cartridge | C | 1 | |
Effects | Qualities | Close Quarters | Weight | 4 | ||
Walking Cane | Melee Weapons | 3d6 | - | - | - | |
Effects | - | Qualities | - | Weight | 2 |
Caliber | Type | Count |
---|
Perk | Rank |
---|---|
Hired Help | 1 |
Hired Gun, page 74 of the Settler's Guide | |
Intense Training (Luck) | 1 |
Raise one SPECIAL by one | |
Laser Commando | 1 |
Increase damage dealt by energy weapons by 1cd. (will be added in already) | |
Better Criticals | 1 |
When you inflict one or more points of damage to an enemy you may spend one point of Luck to immediately deal a critical hit. | |
Bodyguards | 1 |
Each friendly player and companion within Close range of you increases your Physical and Energy resistance by one. |
Perk | Rank |
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Ghoul (Origin) | |
Immune to Radiation/heals 1 HP for every 3 Rads taken |
Item | Weight |
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Item | Weight |
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