Morriggianna Cormillia Von Purril Teirminot Shin Volo IV | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Morriggianna Cormillia Von Purril Teirminot Shin Volo IV

Shadow Sorcerer 3 Class & Level
Fallen Noble Background
Mark of Shadow Elf Race
Pure Neutral Alignment

Strength -8
0
Dexterity 14
+2
constitution 10
+0
intelligence 14
+2
wisdom 14
+2
charisma 16
+3
Total Hit Dice 3
Hit Die
1d6+0
+2 proficiency bonus
-1 Strength
+1 Dexterity
+3 Constitution
+2 Intelligence
+2 Wisdom
+6 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+2 Arcana
-1 Athletics
+5 Deception
+4 History
+2 Insight
+3 Intimidation
+2 Investigation
+2 Medicine
+2 Nature
+4 Perception
+5 Performance
+5 Persuasion
+2 Religion
+2 Sleight of Hands
+4 Stealth
+2 Survival
skills

 
11
Armor Class
18
Hit Points
+1
Initiative
30ft
Speed
Athame Dagger 1d20+4 1d4+2
Ray of Frost 1d20+6 1d8
Attacks
Weapons: Daggers, darts, slings, quarterstaffs & light crossbows
Languages: Common, Undercommon, Elven & Sylvan
Skills & Save: CON & CHA | Perception, Performance, History, Stealth, Persuasion, Deception
Proficiences
Charisma | 4 Spells Known | Spell Save DC 14 | Spell Attack Bonus +6
Font of Magic: 4 Sorc pts | Meta Magic: Subtle & Extended
Spellcasting
Spider Athame Dagger, Component Pouch, Backpack, Mess kit, 10 days of rations, Waterskin, 50 ft Hempen Rope, ScrollCase stuffed w/ Notes, Royal Crest of the Elven Kingdom, Winter blanket, Tattered Royal Clothes, Overall Hood
Equipment
I often get lost in my own worries, oblivious to my surroundings.
Personality Traits
I will have my control & prove my Royalty
Ideals
I choose seclusion to hide from the ones who might still be hunting me. I must someday confront them.
Bonds
The paranoia of the Elves hunting me or the Spider Queen consuming my thoughts.
Flaws
(F) Keen Mind - (B) Fallen Noble - (R) Fey Ancestry - (R) Trance
(R) Gift of the Shadows: +D4 on Performance & Stealth
(R) Shape Shadows: Minor Illusion Cantrip
(R) Slip Into Shadow: You can use the Hide action as a bonus action, even if you have no cover or if you’re under observation. Can’t use it again until short or long rest.

(C) Font of Magic: 4 Sorc pts - (C) Meta Magic: Subtle & Extended

(A) Eyes of the Dark: 120ft DV. Darkness Spell: doesn't count against your number of sorcerer spells known. You can cast it with 2 sorcery points or a spell slot. If with sorcery points, you can see through the Darkness.
(A)Strength of the Grave: When reduced to 0 hit points, you can make a Charisma saving throw (DC 5 + damage taken). On a success, you instead drop to 1 hit point. Can't be used against radiant damage or critical hit. Can't use it again until long rest.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: you can see through the Darkness. Strength of the Grave: When reduced to 0 hit points]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: (R) Fey Ancestry | (R) Trance | (R) Gift of the Shadows: +D4 on Performance & Stealth | (R) Shape Shadows: Minor Illusion Cantrip (R) Slip Into Shadow: You can use the Hide action as a bonus action]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

SRD

Prestidigitation

0-level (Cantrip) Transmutation

Casting Time 1 action
Range 10ft
Duration Up to an hour
Components V, S

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.

  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Class(es): Bard, Sorcerer, Warlock, Wizard

SRD

Mending

0-level (Cantrip) Transmutation

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S, M
Materials Two lodestones

This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn clack, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.  
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

Class(es): Bard, Cleric, Druid, Sorcerer, Wizard

SRD

Mage Hand

0-level (Cantrip) Conjuration

Casting Time 1 action
Range 30ft
Duration 1 minute
Components V, S

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.  
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.  
The hand can't attack, activate magical items, or carry more than 10 pounds.

Class(es): Bard, Sorcerer, Warlock, Wizard
]

Level 1 Spells

SRD

Shield

1-level Abjuration

Casting Time 1 reaction
Range Self
Duration 1 round
Components V, S

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Class(es): Sorcerer, Wizard

PHB, page 233 SRD

Disguise Self

1-level Illusion

Casting Time 1 action
Range Self
Duration 1 hour
Components V, S

You make yourself, including your clothing, armor, weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

  The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

  To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Class(es): Artificer, Bard, Sorcerer, Wizard
]

Level 2 Spells

SRD

Misty Step

2-level Conjuration

Casting Time 1 bonus action
Range Self
Duration Instantaneous
Components V

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

Class(es): Sorcerer, Warlock, Wizard
]

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

HarrisZeboki.

Statblock Type

Character Sheet (Legacy)

Link/Embed