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Reinforced Door in Dungeons & Dragons 5e

Reinforced Door

Armor (Heavy, Shield)

Uncommon

Armor Class (Shield): +2 AC   Armor Class (Armor Enhancement): If attached to armor, grants an additional +1 AC, but only if the door remains closed.   Weight: 50 lbs   Properties: Heavy, Unwieldy  

Special Properties:

  Random Swing: Once per round, roll a d6. On a 4–6, the door swings open unexpectedly. When this happens:  
  • Shield Mode: The wielder loses the +2 AC bonus until the start of their next turn.
  • Armor Mode: The wielder loses the +1 AC bonus until the door is manually closed as an action.
  • If an enemy is within 5 feet of the wielder when the door swings open, they must make a DC 13 Dexterity saving throw or be knocked prone.
 

Improvised Weapon: The reinforced door can be used as an improvised weapon, dealing 1d8 bludgeoning damage on a hit. You have disadvantage on attack rolls when using it in this way due to its size and awkwardness.

Cumbersome: While wearing or carrying the door, the wielder has disadvantage on Dexterity (Stealth) checks and cannot dash.

 

This is a sturdy, wooden dungeon door that has seen its fair share of use, likely pried off its hinges from a long-forgotten fortress. Standing nearly 6 feet tall and weighing around 50 pounds, it is made of thick, aged oak, its surface scarred with battle marks and weathered by the passage of time. Iron bands crisscross the door, reinforcing its frame and giving it an intimidating, almost indestructible appearance. Heavy metal studs are hammered into the surface, and a large, rusted iron handle still dangles loosely from one side.

The hinges remain intact but squeak ominously whenever the door swings, whether intentionally or due to its unpredictable nature. The metal reinforcements grant it resilience, making it difficult to break or damage, and its sheer weight makes it an impromptu bulwark when worn on the back. Though it offers substantial protection, it also carries the risk of unpredictability, as it has a habit of swinging open without warning, leaving its bearer vulnerable—or potentially knocking foes off their feet.

Type AC STR Req. Stealth Dis.
Heavy, Shield +2 or +1 Yes
Type Damage Damage Range
None 1d8 Bludgeoning 5ft


Weight: 50


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