You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures' customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through firsthand observation – by visiting far-flung settlements and exploring local histories and customs.
Adept Linguist
You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures – enough to communicate on a rudimentary level.
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. you can roll on the following table or choose a race whose culture you've adopted:
d10 | Cultural Chameleon Table |
---|---|
1 | Nord. Known for honour and tradition. |
2 | Imperial. Known for diplomacy and trade. |
3 | Breton. Known for a connection to history. |
4 | Redguard. Known for martial tradition. |
5 | Altmer. Known for a connection to magic. |
6 | Dunmer. Known for a connection to their ancestors. |
7 | Bosmer. Known for a connection to nature. |
8 | Orcs. Known for honour and survival. |
9 | Khajiit. Known for trade and deception. |
10 | Argonian. Known for a connection to nature. |