With certain features, versions of the simple & martial weapons of skyrim can be created using superior materials. Using the following table you can find the effects of these superior materials on any simple & martial ranged weapon (with the ammunition property). The type is simply added to the weapons name, the cost will be in addition to the usual cost of the weapon per superior ingot used. The materials will replace any metal ingot component of the weapon, however the number and any other material components stay the same when crafting, except when there are no metal ingots in which case it is +1. The attack will be in addition to the attack roll when using the weapon. The weight will be in addition to the usual weight of the weapon. The range will also be in addition to the usual range of the weapon, with increases to its normal and long range seperated by -/-
Type | Cost | Materials | Attack | Weight | Range |
---|---|---|---|---|---|
Dwemer | +200 gp per | dwemer ingot | +1 | +3 lb | - |
Orcish | +250 gp per | orichalcum ingot | +1 | +3 lb | +10/+20 |
Elven | +500 gp per | refined moonstone | +2 | +0 lb | +10/+40 |
Glass | +800 gp per | refined malachite | +2 | +1 lb | +20/+60 |
Ebony | +1000 gp per | ebony ingot | +3 | +5 lb | +20/+60 |
Stalhrim | +1200 gp per | quicksilver ingot, +1 stalhrim | +3 | +3 lb | +30/+80 |
Daedric | +1500 gp per | ebony ingot, + 1 daedra heart | +4 | +5 lb | +30/+80 |
Dragonscale | +2000 gp per | quicksilver ingot, +1 dragonscale | +4 | +5 lb | +40/+100 |
Dragonbone | +3000 gp per | ebony ingot, +1 dragonbone | +5 | +10 lb | +40/+100 |