With certain features, versions of the simple & martial weapons of skyrim can be created using superior materials. Using the following table you can find the effects of these superior materials on any simple & martial melee weapon (or ranged weapon without the ammunition property). The type is simply added to the weapons name, the cost will be in addition to the usual cost of the weapon per superior metal ingot, the materials will replace any metal ingot component of the weapon, however the number and any other material components stay the same when crafting. The damage will be in addition to the damage of the weapon. The weight will be in addition to or subtraction from the usual weight of the weapon. The properties will also be in addition, however if the property is light or heavy, then this replaces the usual property of the weapon instead. Weapons that have the heavy property will also always lose the finesse property.
Type | Cost | Materials | Damage | Weight | Properties |
---|---|---|---|---|---|
Steel | +20 gp per | steel ingot | +1 | +2 lb | - |
Dwemer | +200 gp per | dwemer ingot | +2 | +3 lb | - |
Elven | +200 gp per | refined moonstone | +1 | -5 lb | Light, Finesse |
Orcish | +500 gp per | orichalcum ingot | +3 | +5 lb | Heavy |
Elven Guilded | +500 gp per | refined moonstone, +1 quicksilver ingot | +2 | -3 lb | Light, Finesse |
Ebony | +800 gp per | ebony ingot | +5 | +7 lb | Heavy |
Glass | +800 gp per | refined malachite | +3 | +0 lb | Finesse |
Daedric | +1200 gp per | ebony ingot, +1 daedra heart | +7 | +7 lb | Heavy, Magical |
Stalhrim | +1000 gp per | quicksilver ingot, +1 stalhrim | +5 | +3 lb | Finesse, Magical |
Dragonbone | +2500 gp per | ebony ingot, +1 dragonbone | +10 | +10 lb | Heavy |
Dragonscale | +2000 gp per | quicksilver ingot, +1 dragonscale | +7 | +3 lb | Finesse |