These are the martial weapons of Skyrim. They can be any material but start at a baseline of leather, wood, iron and steel in material. Starting equipment will always be wood/iron unless specified in the class or background description.
Those weapons marked with a metal ingot as materials will require Smith's tools to create. Those marked with firewood as materials will require Woodcarver's tools. Martial baseline weapons will require proficency with one or the other tool to create, depending on the weapon. If the weapons requires both tools, the bonuses from proficency in ethier tool can still be added to the roll when crafting, however not both.
Those weapons marked with a metal ingot other than iron as materials will always require proficency with Smith's tools to create. Simple or martial weapons that use materials other than leather, firewood, iron and steel in thier creation will also require special features to create in addition to proficency with Smith's tools.
Weapon | Cost | Materials | Damage | Weight | Properties |
---|---|---|---|---|---|
Waraxe | 10 gp | 2 leather strip, 3 iron ingot | 1d8 slashing | 4 lb | Versatile (1d10) |
Flail | 10 gp | 1 iron chain, 3 iron ingot | 1d8 bludgeoning | 2 lb | - |
Glaive | 60 gp | 2 firewood, 2 steel ingot | 1d10 slashing | 6 lb | Heavy, reach, two-handed |
Battleaxe | 30 gp | 2 leather strip, 4 iron ingot | 1d12 slashing | 7 lb | Heavy, two-handed |
Greatsword | 50 gp | 2 leather strip, 4 iron ingot | 2d6 slashing | 6 lb | Heavy, two-handed |
Halberd | 80 gp | 2 firewood, 3 steel ingot | 1d10 slashing | 6 lb | Heavy, reach, two-handed |
Lance | 30 gp | 2 firewood, 1 steel ingot | 1d12 piercing | 6 lb | Reach, special |
Longsword | 15 gp | 2 leather strip, 3 iron ingot | 1d8 slashing | 3 lb | Versatile (1d10) |
Warhammer | 10 gp | 2 leather strip, 4 iron ingot | 2d6 bludgeoning | 10 lb | Heavy, two-handed |
Morningstar | 75 gp | 2 leather strip, 3 steel ingot | 1d8 piercing | 4 lb | Versatile (1d10) |
Pike | 15 gp | 4 firewood, 2 iron ingot | 1d10 piercing | 18 lb | Heavy, reach, two-handed |
Rapier | 65 gp | 2 leather strip, 2 steel ingot | 1d8 piercing | 2 lb | Finesse |
Scimitar | 65 gp | 2 leather strip, 2 steel ingot | 1d6 slashing | 3 lb | Finesse, light |
Shortsword | 10 gp | 2 leather strip, 2 iron ingot | 1d6 piercing | 3 lb | Finesse, light |
Trident | 65 gp | 2 leather strip, 3 steel ingot | 1d6 piercing | 4 lb | Thrown (range 20/60), versatile (1d8) |
War Pick | 15 gp | 2 leather strip, 2 iron ingot | 1d8 piercing | 2 lb | - |
Steel Mace | 45 gp | 2 leather strip, 2 steel ingot | 1d8 bludgeoning | 4 lb | Versatile (1d10) |
Whip | 2 gp | 4 leather strip | 1d4 slashing | 3 lb | Finesse, reach |
Blowgun | 10 gp | 1 firewood | 1 piercing | 1 lb | Ranged, Ammunition (range 25/100), loading |
Hand Crossbow | 125 gp | 2 firewood, 2 steel ingot | 1d6 piercing | 3 lb | Ranged, Ammunition (range 30/120), light, loading |
Heavy Crossbow | 110 gp | 3 firewood, 3 steel ingot | 1d10 piercing | 18 lb | Ranged, Ammunition (range 100/400), heavy, loading, two-handed |
Longbow | 50 gp | 2 firewood, 3 leather strip | 1d8 piercing | 2 lb | Ranged, Ammunition (range 150/600), heavy, two-handed |
Warbow | 75 gp | 2 firewood, 4 leather strip | 1d10 piercing | 3 lb | Ranged, Ammunition (range 120/500), two-handed |
Net | 1 gp | 4 leather strip | - | 3 lb | Special, thrown (range 5/15) |