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Minor Hydromancy in Dungeons & Dragons 5e

Elementara

Minor Hydromancy

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: 30 feet
Components: S
Duration: Instantaneous/1 hour
You call on your hydromancy to invoke a minor effect. Choose one of the following effects to cause within range:
  • You move up to a 5-foot cube of water up to 10 feet away, but not with enough force to deal damage.
  • You manipulate up to a 5-foot cube of water, ice, or blood that has no creatures inside or that is not inside a creature, causing it to take on a semi-solid, malleable form. This allows you to manipulate it as if it were a viscous liquid for 1 hour. You can do so in various ways, such as forming it into shapes, separating it into smaller volumes, causing it to flow or drip in a specific direction, using it to clean objects, or using it to hold and move objects up to 1 pound.
  • You chill up to 1 cubic foot of nonliving material, or freeze up to 5 cubic feet of water without creatures inside, for 1 hour. Alternatively, you can melt up to 5 cubic feet of ice.
  • You grant yourself a swimming speed equal to your walking speed for 1 hour.
  • You manipulate water in some other small way, to a degree similar to the options above. The GM has the final say when determining what effects you can cause.
If you cast this spell multiple times, you can have up to two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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