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Arcane Eruption in Dungeons & Dragons 5e

One D&D Playtest 7

Arcane Eruption

4-level Evocation

Casting Time: Action
Range/Area: 120 feet (20 foot radius sphere)
Components: V, S
Duration: Instantaneous
Attack/Save: Dexterity Saving Throw
Damage/Effect: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder
Churning magical energy explodes in a 20-foot- radius sphere centered on a point you choosewithin range. When you cast the spell, you select the type of damage dealt by the explosion: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder. Each creature in the sphere must make a Dexterity saving throw. On a failed save, a creature takes 6d6 damage of the chosen type. On a successful save, a creature takes half as
much damage. Choose one of those d6s. The number rolled on that die determines a condition that’s applied to each creature that failed the save, as shown below. A creature has the condition until the end of your next turn.                          
d6Additional Effect
1 Incapacitated
2 Blinded
3 Frightened
4 Poisoned
5 Charmed
6 Deafened
At higher levels: When you cast this spell using a spell slot of level 5 or higher, the damageincreases by 1d6 for each slot level above 4.
Available for: Sorcerer

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