Seh-k'r of the Deep Dark | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Seh-k'r of the Deep Dark

Rogue 3 Class & Level
Remtelar Anthropologist Background
Tabaxi Race
Chaotic Neutral Alignment

Strength 8
-1
Dexterity 16
+3
constitution 10
+0
intelligence 14
+2
wisdom 14
+2
charisma 13
+1
Total Hit Dice 3
Hit Die
1d8+0
+2 proficiency bonus
-1 Strength
+5 Dexterity
+0 Constitution
+4 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+2 Arcana
-1 Athletics
+3 Deception
+4 History
+4 Insight
+1 Intimidation
+6 Investigation
+2 Medicine
+10 Nature
+10 Perception
+1 Performance
+1 Persuasion
+4 Religion
+3 Sleight of Hands
+5 Stealth
+10 Survival
skills [Proficiency Bonus]
  • 0x:Strength, Constitution, Wisdom, Charisma [ +0 ]
  • 1x: Dexterity, Intelligence [ +2 ]
  • 0x: Animal Handling, Arcane, Athletics, Insight, Intimidation, Medicine, Performance, Persuasion, Sleight of Hand. [ +0 ]
  • 1x: Acrobatics, History, Religion, Stealth. [ +2 ]
  • 2x: Deception, Investigation. [ +4 ]
  • 3x: - [ +6 ]
  • 4x: Nature, Perception, Survival. [ +8 ]
  • proficiencies

     
    14
    Armor Class
    24
    Hit Points
    +3
    Initiative
    30
    Speed
    Rapier 1d20+5 1d8+3
    Dagger (20/60) 1d20+5 1d4+3
    M17 Handgun (30/120) 1d20+5 1d6+3
    Shortbow (80/320) 1d20+5 1d6+3
    Claw 1d20+1 1d4-1
    Attacks
    Common (Native Remtelen), Draconic, Giant, Undercommon, Thieves' Cant

    Light Armour
    Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords

    Cartographer's Tools, Navigator's Tools

    Base Tech Level: E
    Tech Level Knowledge: c-d-E-f-g
    Proficiences
    [Carrying Capacity: 120lb]

    Rapier
    2 Daggers
    M17 Handgun
    3 Magazines of 14 rounds
    Handgun cleaning kit
    shortbow
    1 Quiver of 20 arrows

    Leather armour
    Desert robes
    Medium grey jumpsuit [Medium size]
    Biosuit
    A set of traveler's clothes
    Combat Boots

    Solar still
    Cartographer's Tools
    Navigator's tools
    Turbine Maintenance Tools

    1 Backpack, 2 pouches
    1 Bedroll, 1 mess kit, 1 tinder box, 1 crowbar
    5 days of rations, 3 waterskins
    2 Anti-rad, 2 anti-tox, 2 anti-Virus.
    50 ft hempen rope
    10 torches

    A leather-bound journal, a bottle of ink, an ink pen
    20 sheets of parchment
    Folder with maintenance records, gps location logs & cargo manifest
    Turgid Kite Ground Handling Manual

    51 Chits

    Pre-Collapse Electronic Personal Navigation Device
    Holocube, said to contain an image of the city from before the collapse

    Hand Bicycle Pump
    Equipment
    [Anthropologist Trait] I would risk life and limb to unravel the secrets of a dead culture.
    Personality Traits
    [Anthropologist Ideal] Knowledge - By understanding other races and cultures, we learn to understand ourselves.
    Ideals
    [Anthropologist Bond] I have a trinket that I believe is the key to finding a long-lost society.
    [Tabaxi Obsession] A lost civilization - The pre-collapse world.
    Bonds
    [Anthropologist Flaw] I've picked up some unpleasant habits living among Goliath.
    [Tabaxi Quirk] You keep a small ball of yarn in your hand, which you constantly fidget with.
    Flaws
    Darkvision 60ft
    Feline Agility
    Cat's Claws (20ft climb speed)

    Adept Linguist
    Cultural Chameleon: Goliath

    Sneak Attack +2D6
    Cunning Action
    Expertise (Investigation, Perception)
    Roguish Archetype: Scout
    Skirmisher
    Survivalist

    Double Proficiency (Nature, Perception, Survival)
    Specializations: -
    Features & Traits

    Heroes Enabled

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    Created by

    L-13.

    Statblock Type

    Character Sheet (Legacy)

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